public void JoinMultiplayerPopup() { joinMultiplayerPopup.Activate(); joinMultiplayerPopupBackground.SetActive(true); if (PlayerPrefs.HasKey(LastJoinedRoomPrefsKey)) { joinMultiplayerPopup.SetInputFieldText(PlayerPrefs.GetString(LastJoinedRoomPrefsKey)); } else { #if UNITY_EDITOR joinMultiplayerPopup.SetInputFieldText(NetworkingController.GenerateUniqueRoomName()); #endif } }