public void JoinMultiplayerPopup()
    {
        joinMultiplayerPopup.Activate();
        joinMultiplayerPopupBackground.SetActive(true);
        if (PlayerPrefs.HasKey(LastJoinedRoomPrefsKey))
        {
            joinMultiplayerPopup.SetInputFieldText(PlayerPrefs.GetString(LastJoinedRoomPrefsKey));
        }
        else
        {
#if UNITY_EDITOR
            joinMultiplayerPopup.SetInputFieldText(NetworkingController.GenerateUniqueRoomName());
#endif
        }
    }