public void Serialize(NetworkWriter writer) { writer.Write(_body.gameObject); writer.WriteBuffIndex(_buff); writer.Write(_stacks); writer.Write(_duration); }
public void Serialize(NetworkWriter writer) { writer.Write(this.body.gameObject); writer.WriteBuffIndex(this.buff); writer.Write(this.stacks); writer.Write(this.duration); }
public void Serialize(NetworkWriter writer) { writer.Write(this.targetId); writer.WriteBuffIndex(this.buffIndex); writer.Write(this.stacks); writer.Write(this.duration); }
public override void Serialize(NetworkWriter writer) { writer.WriteBuffIndex(this.buff); writer.Write(this.stacks); writer.Write(this.duration); writer.Write(this.body.gameObject); writer.Write((Byte)this.mode); }