private void Awake() { Application.runInBackground = true; Screen.sleepTimeout = SleepTimeout.NeverSleep; Delay = 0f; VRSettings.enabled = false; Debug.Log("initialize server to listen on : " + port); server = new NetworkServerSimple(); server.Listen(port); server.RegisterHandler(MsgType.Connect, OnServerConnect); server.RegisterHandler(MsgType.Disconnect, OnServerDisonnect); server.RegisterHandler(CustomMsgType.Pong, OnPongResponse); server.RegisterHandler(CustomMsgType.SyncVideoPlaybackTime, OnSyncVideoPlaybackTime); #if UNITY_IOS videoPlayer2.audioOutputMode = VideoAudioOutputMode.Direct; #else //Set Audio Output to AudioSource audioSource = gameObject.AddComponent <AudioSource>(); videoPlayer2.audioOutputMode = VideoAudioOutputMode.AudioSource; videoPlayer2.SetTargetAudioSource(0, audioSource); #endif //Assign the Audio from Video to AudioSource to be played videoPlayer2.EnableAudioTrack(0, true); PlayLoopVideo2(); }
public void StartServer() { if (isStarted) { return; } startedMutex.WaitOne(); isStarted = true; discovery.DoStart(); PairingState.Value = ServerPairingState.None; server = new NetworkServerSimple(); server.RegisterHandler(MsgType.Connect, OnConnect); server.RegisterHandler(MsgType.Disconnect, OnDisconnect); server.RegisterHandler(PairingRequestMessage.GetCustomMsgType(), OnPairingRequest); server.Listen(serverPort); startedMutex.ReleaseMutex(); }
public void Start() { server = new NetworkServerSimple(); serverOnClientConnect += ServerOnClientConnect; serverOnClientDisconnect += ServerOnClientDisconnect; serverOnData += ServerOnData; server.RegisterHandler(MsgType.Connect, serverOnClientConnect); server.RegisterHandler(MsgType.Disconnect, serverOnClientDisconnect); server.RegisterHandler(TerminalMsgID, serverOnData); client = new NetworkClient(); clientOnConnect += ClientOnConnect; clientOnDisconnect += ClientOnDisconnect; clientOnData += ClientOnData; client.RegisterHandler(MsgType.Connect, clientOnConnect); client.RegisterHandler(MsgType.Disconnect, clientOnDisconnect); client.RegisterHandler(TerminalMsgID, clientOnData); ConnectionConfig myConfig = new ConnectionConfig(); reliableChannelId = myConfig.AddChannel(QosType.Reliable); unreliableChannelId = myConfig.AddChannel(QosType.Unreliable); server.Configure(myConfig, maxConnections); client.Configure(myConfig, maxConnections); }
public IEnumerator TwoInstancesOfServerSimpleWorkInOneProcessTest() { NetworkClient.ShutdownAll(); NetworkServer.Reset(); server1 = new NetworkServerSimple(); server1.RegisterHandler(MsgType.Connect, OnServerConnect1); server1.RegisterHandler(TestMsgId, OnServerMsg1); server2 = new NetworkServerSimple(); server2.RegisterHandler(MsgType.Connect, OnServerConnect2); server2.RegisterHandler(TestMsgId, OnServerMsg2); Assert.IsTrue(server1.Listen(port1), "Server1 Listen failed"); Assert.IsTrue(server2.Listen(port2), "Server2 Listen failed"); client1 = new NetworkClient(); client1.RegisterHandler(MsgType.Connect, OnClientConnect1); client1.RegisterHandler(TestMsgId, OnClientMsg1); client2 = new NetworkClient(); client2.RegisterHandler(MsgType.Connect, OnClientConnect2); client2.RegisterHandler(TestMsgId, OnClientMsg2); client1.Connect("localhost", port1); client2.Connect("localhost", port2); while (actualMsgCount != expectedMsgCount) { yield return(null); } }
void StopServer() { if (server != null) { server.Stop(); server = null; } }
public void Start() { _players = new List <PlayerData>(); _server = new NetworkServerSimple(); _server.RegisterHandler(MsgType.Connect, OnConnect); _server.RegisterHandler(MsgType.Disconnect, OnDisconnect); _server.RegisterHandler(WorldMessage.PlayerInput, OnPlayerInput); _server.Listen(ServerPort); }
// Use this for initialization void Start() { server = new NetworkServerSimple(); server.RegisterHandler(MsgType.Connect, OnConnect); server.RegisterHandler(MsgType.Disconnect, OnDisconnect); server.RegisterHandler(NetMsg.StartCalibration, OnCalibration); server.RegisterHandler(NetMsg.StartLeap, OnLeap); server.Listen(serverPort); }
void StartServer() { server = new NetworkServerSimple(); server.RegisterHandler(k_myMsg, OnMyMessage); if (server.Listen(8848)) { Debug.Log("Start listening port 8848"); } }
public void Initialize() { webGLServer = new NetworkServerSimple(); webGLServer.SetNetworkConnectionClass <WebGLCustomNetworkConnection>(); webGLServer.useWebSockets = true; webGLServer.RegisterHandler(MsgType.Connect, this.OnWebGLConnected); webGLServer.RegisterHandler(MsgType.Disconnect, this.OnWebGLDisconnected); webGLServer.Listen(7777); hostId = webGLServer.serverHostId; _active = true; }
void serverSetup() { server = new NetworkServerSimple(); server.RegisterHandler(MsgType.Connect, OnConnect); server.RegisterHandler(MsgType.Disconnect, OnDisconnect); server.RegisterHandler(AHMsg.SimpleMessage, OnSimpleMessage); server.RegisterHandler(AHMsg.VoiceFileInfoMessage, OnVoiceFileInfoMessage); server.RegisterHandler(AHMsg.VoiceFileMessage, OnVoiceFileMessage); server.RegisterHandler(AHMsg.VoiceFileCompleteMessage, OnVoiceFileCompleteMessage); server.RegisterHandler(AHMsg.ShakeMessage, OnShakeMessage); server.Listen(serverPort); }
void Start() { server = new NetworkServerSimple(); server.RegisterHandler(MsgType.Connect, OnConnected); server.RegisterHandler(DataType.Data, OnPos); server.Initialize(); ConnectionConfig config = new ConnectionConfig(); config.AddChannel(QosType.Reliable); server.Configure(config, 2); server.Listen(25000); Debug.Log("Server Listening on " + server.listenPort); }
void StartServer() { if (server == null) { server = new NetworkServerSimple(); server.RegisterHandler(MsgType.Connect, OnConnect); server.RegisterHandler(MsgType.Disconnect, OnDisconnect); server.RegisterHandler(DirectiveMessage.GetCustomMsgType(), OnDirective); server.RegisterHandler(RequestForGameInformationMessage.GetCustomMsgType(), OnRequestForGameInformation); server.RegisterHandler(ReturnToDivergencePointRequestMessage.GetCustomMsgType(), OnReturnToDivergencePointRequest); server.Listen(serverPort); } }
private void Start() { msgServer = new NetworkServerSimple(); msgClient = new NetworkClient(); if (useMsgServer) { StartNetServer(); } if (useMsgClient) { StartNetClient(); } }
public void StartServer() { clientList = new Dictionary <string, ClientInfo>(); netServer = new NetworkServerSimple(); netServer.RegisterHandler(ClientConnect, OnServerClientConnected); netServer.RegisterHandler(MsgType.Disconnect, OnClientDisconnected); if (netServer.Listen(serverIP, serverListenPort)) { Debug.Log("Started server on " + serverIP + ":" + serverListenPort); } }
// Use this for initialization void Start() { NetworkReader read; srv = new NetworkServerSimple(); ConnectionConfig config = new ConnectionConfig(); config.FragmentSize = 8; config.PacketSize = 256; config.MaxSentMessageQueueSize = 4; config.MaxCombinedReliableMessageSize = 4; config.WebSocketReceiveBufferMaxSize = 4; config.AddChannel(QosType.ReliableSequenced); config.AddChannel(QosType.Unreliable); srv.Configure(config, 1); srv.Listen(receiverPort); NetworkClient cli = new NetworkClient(); srv.RegisterHandler(NetMsgId.hasGyro, (msg) => hasGyro = msg.reader.ReadBoolean()); srv.RegisterHandler(NetMsgId.hasVib, (msg) => hasVib = msg.reader.ReadBoolean()); srv.RegisterHandler(NetMsgId.hasAccel, (msg) => hasAccel = msg.reader.ReadBoolean()); srv.RegisterHandler(NetMsgId.hasCompass, (msg) => hasCompass = msg.reader.ReadBoolean()); srv.RegisterHandler(NetMsgId.inputFloat, InputFloat); srv.RegisterHandler(NetMsgId.inputVector2, InputVector2); srv.RegisterHandler(NetMsgId.inputVector3, InputVector3); srv.RegisterHandler(NetMsgId.inputQuaternion, InputQuaternion); srv.RegisterHandler(NetMsgId.inputGesture, InputGesture); srv.RegisterHandler(NetMsgId.inputBool, InputBool); StartCoroutine("WaitForDisconnection"); List <PDollarGestureRecognizer.Gesture> trainingSetList = new List <PDollarGestureRecognizer.Gesture>(); //Load pre-made gestures TextAsset[] gesturesXml = Resources.LoadAll <TextAsset>("GestureSet/10-stylus-MEDIUM/"); foreach (TextAsset gestureXml in gesturesXml) { trainingSetList.Add(GestureIO.ReadGestureFromXML(gestureXml.text)); } //Load user custom gestures string[] filePaths = Directory.GetFiles(Application.persistentDataPath, "*.xml"); foreach (string filePath in filePaths) { trainingSetList.Add(GestureIO.ReadGestureFromFile(filePath)); } trainingSet = trainingSetList.ToArray(); }
// Use this for initialization void Start() { cube = GameObject.Find("Cube"); server = new NetworkServerSimple(); if (isServer) { SetupServer(); } Physics.gravity = new Vector3(0, 0, 0); ball = GameObject.CreatePrimitive(PrimitiveType.Sphere); ball.transform.localScale = Vector3.one * 0.1f; ball.transform.SetParent(cube.transform); ball.transform.localPosition = new Vector3(0, 0, 0.5f); ball.AddComponent <Rigidbody>(); }
void Awake() { if (instance == null) { instance = this; } else { UnityEngine.Debug.LogError("Only one instance of instance manager should exist"); Destroy(this.gameObject); return; } server = new NetworkServerSimple(); slaves = new Dictionary <int, SlaveInfo>(); shuttingDownSlaves = new List <NetworkConnection>(); Initialize(Application.dataPath + "\\..\\config.json"); }
public void StopServer() { if (!isStarted) { return; } startedMutex.WaitOne(); isStarted = false; server.Stop(); discovery.DoStop(); server = null; HeadsetId = null; TabletId = null; startedMutex.ReleaseMutex(); }
public virtual bool StartServer() { if (server != null) { return(true); } OnStartServer(); server = new NetworkServerSimple(); RegisterServerMessages(); server.useWebSockets = useWebSockets; server.Configure(connectionConfig, maxConnections); if (serverBindToIP && !string.IsNullOrEmpty(serverBindAddress)) { isNetworkActive = server.Listen(serverBindAddress, networkPort); } else { isNetworkActive = server.Listen(networkPort); } return(isNetworkActive); }
public void SetupServerMessages(NetworkServerSimple server) { server.RegisterHandler(MsgChatSendFromClient.MsgId, OnServerChatReceive); server.RegisterHandler(MsgChatLoginRequestFromClient.MsgId, OnServerLoginRequest); }