void Start() { path = new Queue<Direction>(); networkMove = GetComponent<NetworkMovementSync>(); if (!networkMove.IsServer) return; StartCoroutine("Roam"); }
void Start() { networkMove = GetComponent<NetworkMovementSync>(); }
void Start() { path = new Queue<Direction>(); networkMove = GetComponent<NetworkMovementSync>(); if (!networkMove.IsServer) return; StartCoroutine("Roam"); }
void Start() { networkMove = GetComponent<NetworkMovementSync>(); }