//公有方法
        public new List <float> GetOutput()
        {
            //耗时计算
            Stopwatch stopwatch = new Stopwatch();

            stopwatch.Start();
            List <float> output = new List <float>();

            //平化操作
            if (this.Input != null)
            {
                if (this.Input.GetType() == typeof(ConvLayer))
                {
                    ConvLayer input  = Input;
                    var       inputs = input.GetOutput();
                    for (int n = 0; n < inputs.Count; n++)
                    {
                        for (int i = 0; i < inputs[n].GetLength(0); i++)
                        {
                            for (int j = 0; j < inputs[n].GetLength(1); j++)
                            {
                                output.Add(inputs[n][i, j]);
                            }
                        }
                    }
                }
            }
            //打印
            stopwatch.Stop();
            if (this.Father.__debug__)
            {
                Console.WriteLine("{0}用时(毫秒):{1}", this.Name, stopwatch.ElapsedMilliseconds);
            }
            return(output);
        }
        public void Create(int kernel_num, int kernel_size, int step = 1, string name = "conv", string padding = "same", string activation = "relu", string optimizer = "GD")
        {
            ConvLayer layer;

            if (this.Layers.Count == 0)
            {
                layer = new ConvLayer(kernel_num, kernel_size, step, null, name, padding, activation, optimizer);
            }
            else
            {
                layer = new ConvLayer(kernel_num, kernel_size, step, this.Layers.Last(), name, padding, activation, optimizer);
            }
            Add(layer);
        }
 public void Add(ConvLayer layer)
 {
     this.Layers.Add(layer);
     layer.Father = this;//设置父对象
     Update();
 }