private void TargetSendObjectEvent(NetworkConnection conn, int sender, string objectID, string eventName, string Data) { NetworkDemoMessageSender.getInstance().SendObjectEvent(new ObjectMessage(objectID, eventName, PlayerNetworkID, Data.Split(','))); Debug.Log("EventName: " + eventName + " | Object ID: " + objectID + " | Data: " + Data); }
// Start is called before the first frame update void Start() { NetworkDemoMessageSender._instance = this; }
private void RpcSendObjectEvent(int sender, string objectID, string eventName, string Data) { NetworkDemoMessageSender.getInstance().SendObjectEvent(new ObjectMessage(objectID, eventName, Data.Split(','))); Debug.Log("EventName: " + eventName + " | Object ID: " + objectID + " | Sender: " + sender); }