Ejemplo n.º 1
0
 private void TargetSendObjectEvent(NetworkConnection conn, int sender, string objectID, string eventName, string Data)
 {
     NetworkDemoMessageSender.getInstance().SendObjectEvent(new ObjectMessage(objectID, eventName, PlayerNetworkID, Data.Split(',')));
     Debug.Log("EventName: " + eventName + " | Object ID: " + objectID + " | Data: " + Data);
 }
Ejemplo n.º 2
0
 // Start is called before the first frame update
 void Start()
 {
     NetworkDemoMessageSender._instance = this;
 }
Ejemplo n.º 3
0
 private void RpcSendObjectEvent(int sender, string objectID, string eventName, string Data)
 {
     NetworkDemoMessageSender.getInstance().SendObjectEvent(new ObjectMessage(objectID, eventName, Data.Split(',')));
     Debug.Log("EventName: " + eventName + " | Object ID: " + objectID + " | Sender: " + sender);
 }