/// <summary> /// Dispose the lobby. /// </summary> public virtual void Dispose() { if (_lobbyLaunchedHandler != null) { _context.RemoveMessageHandler(_lobbyLaunchedHandler); _lobbyLaunchedHandler = null; } if (_playerManager != null) { _context.RemoveMessageHandler(_playerManager); if (_context.IsServer) { _context.RemoveConnectionMonitor(_playerManager); } _playerManager = null; } }