public FrameSendSystem(Contexts ctxs) { gameCtx = ctxs.game; networkCtx = ctxs.network; syncedEntities = gameCtx.GetGroup(GameMatcher.FrameSync); serverConnectionGroup = networkCtx.GetGroup(NetworkMatcher.ServerConnection); }
public ServerStartConnectionSystem(Contexts ctxs) : base(ctxs.network) { serverConnectionGroup = ctxs.network.GetGroup(NetworkMatcher.ServerConnection); ctx = Contexts.sharedInstance.network; connInfoGroup = ctx.GetGroup(NetworkMatcher.ServerConnectionInfo); }
public PingTestSystem(Contexts ctxs) { ctx = ctxs.network; groupPings = ctx.GetGroup(NetworkMatcher.PingTest); }
public ServerConnectionSystem(Contexts ctxs) { ctx = ctxs.network; serverConnGroup = ctx.GetGroup(NetworkMatcher.ServerConnection); packetGroup = ctx.GetGroup(NetworkMatcher.RecvPacket); }