private NetGame(NetRole role, NetPeerConfiguration config, INetDataMessageHandler handler, Action <NetPeer> connect) { Role = role; _handler = handler; _connect = connect; Net = new NetServer(config); }
public void startClient() { NetPeerConfiguration config = new NetPeerConfiguration("SFML_Farseer_Network"); _peer = new NetClient(config); _peer.Start(); _role = NetRole.Client; _game.addMessage("Started client."); }
public void startClient() { NetPeerConfiguration config = new NetPeerConfiguration("Missile Command"); _peer = new NetClient(config); _peer.Start(); _role = NetRole.Client; Console.WriteLine("Started Client"); }
public void startServer() { NetPeerConfiguration config = new NetPeerConfiguration("SFML_Farseer_Network"); config.Port = 3456; _peer = new NetServer(config); _peer.Start(); _role = NetRole.Server; _game.addMessage("Started server on port 3456."); }
public void startServer() { NetPeerConfiguration config = new NetPeerConfiguration("Missile Command"); config.Port = 23073; _peer = new NetServer(config); _peer.Start(); _role = NetRole.Server; Console.WriteLine("Started Server"); }
public NetManager(Game game) { _game = game; _role = NetRole.Undefined; }