Esempio n. 1
0
 private NetGame(NetRole role, NetPeerConfiguration config, INetDataMessageHandler handler, Action <NetPeer> connect)
 {
     Role     = role;
     _handler = handler;
     _connect = connect;
     Net      = new NetServer(config);
 }
        public void startClient()
        {
            NetPeerConfiguration config = new NetPeerConfiguration("SFML_Farseer_Network");

            _peer = new NetClient(config);
            _peer.Start();
            _role = NetRole.Client;
            _game.addMessage("Started client.");
        }
Esempio n. 3
0
        public void startClient()
        {
            NetPeerConfiguration config = new NetPeerConfiguration("Missile Command");

            _peer = new NetClient(config);
            _peer.Start();
            _role = NetRole.Client;
            Console.WriteLine("Started Client");
        }
        public void startServer()
        {
            NetPeerConfiguration config = new NetPeerConfiguration("SFML_Farseer_Network");

            config.Port = 3456;
            _peer       = new NetServer(config);
            _peer.Start();
            _role = NetRole.Server;
            _game.addMessage("Started server on port 3456.");
        }
Esempio n. 5
0
        public void startServer()
        {
            NetPeerConfiguration config = new NetPeerConfiguration("Missile Command");

            config.Port = 23073;
            _peer       = new NetServer(config);
            _peer.Start();
            _role = NetRole.Server;
            Console.WriteLine("Started Server");
        }
Esempio n. 6
0
 public NetManager(Game game)
 {
     _game = game;
     _role = NetRole.Undefined;
 }
Esempio n. 7
0
        public void startServer()
        {
            NetPeerConfiguration config = new NetPeerConfiguration("SFML_Farseer_Network");

            config.Port = 3456;
            _peer = new NetServer(config);
            _peer.Start();
            _role = NetRole.Server;
            _game.addMessage("Started server on port 3456.");
        }
Esempio n. 8
0
        public void startClient()
        {
            NetPeerConfiguration config = new NetPeerConfiguration("SFML_Farseer_Network");

            _peer = new NetClient(config);
            _peer.Start();
            _role = NetRole.Client;
            _game.addMessage("Started client.");
        }
 public NetManager(Game game)
 {
     _game = game;
     _role = NetRole.Undefined;
 }