/// <summary>Sends the client into the game and informs other clients of the new player.</summary> /// <param name="_playerName">The username of the new player.</param> public void SendIntoGame(string _playerName) { player = NetworkManager.instance.InstantiatePlayer(); player.Initialize(id, _playerName); // Send all players in the new player's scene foreach (Client _client in Server.clients.Values) { if (_client.player != null) { if (_client.id != id) { ServerSend.SpawnPlayer(id, _client.player); } } } // Send the new player in all playerss scenes (including himself) foreach (Client _client in Server.clients.Values) { if (_client.player != null) { ServerSend.SpawnPlayer(_client.id, player); } } }