Exemplo n.º 1
0
    /// <summary>Sends the client into the game and informs other clients of the new player.</summary>
    /// <param name="_playerName">The username of the new player.</param>
    public void SendIntoGame(string _playerName)
    {
        player = NetworkManager.instance.InstantiatePlayer();
        player.Initialize(id, _playerName);

        // Send all players in the new player's scene
        foreach (Client _client in Server.clients.Values)
        {
            if (_client.player != null)
            {
                if (_client.id != id)
                {
                    ServerSend.SpawnPlayer(id, _client.player);
                }
            }
        }

        // Send the new player in all playerss scenes (including himself)
        foreach (Client _client in Server.clients.Values)
        {
            if (_client.player != null)
            {
                ServerSend.SpawnPlayer(_client.id, player);
            }
        }
    }