public static void StartMultiplayer(int _Port)
        {
            var spec = new NetCore.NetCoreSpec();

            //spec.Side = NetCore.NetworkSide.SERVER;
            spec.Loopback = false;
            //spec.IP = "";
            spec.Port = _Port;

            multiplayerConnector = new NetCore.NetCoreConnector(spec);
        }
        public static void StartLoopback()
        {
            var spec = new NetCore.NetCoreSpec();

            //spec.Side = NetCore.NetworkSide.SERVER;
            //spec.Loopback = true;
            //spec.IP = "";
            //spec.Port = 42069;
            spec.MessageReceived += OnMessageReceived;
            loopbackConnector     = new NetCore.NetCoreConnector(spec);
        }
 public static void RestartLoopback()
 {
     loopbackConnector.Kill();
     loopbackConnector = null;
     StartLoopback();
 }