public static void StartMultiplayer(int _Port) { var spec = new NetCore.NetCoreSpec(); //spec.Side = NetCore.NetworkSide.SERVER; spec.Loopback = false; //spec.IP = ""; spec.Port = _Port; multiplayerConnector = new NetCore.NetCoreConnector(spec); }
public static void StartLoopback() { var spec = new NetCore.NetCoreSpec(); //spec.Side = NetCore.NetworkSide.SERVER; //spec.Loopback = true; //spec.IP = ""; //spec.Port = 42069; spec.MessageReceived += OnMessageReceived; loopbackConnector = new NetCore.NetCoreConnector(spec); }
public static void RestartLoopback() { loopbackConnector.Kill(); loopbackConnector = null; StartLoopback(); }