private void DrawNetSetupGUI() { GUI.Label(ipRect, "Local ip:" + myIp); GUI.Label(ipAddressNameRect, "Enter Ip:"); ipAddressInput = GUI.TextField(ipAddressRect, ipAddressInput, 12); if (GUI.Button(connectRect, "Connect") && ipAddressInput != string.Empty) { Debug.Log("Begin connect"); NetController.ConnectToNetGame(ipAddressInput, ConfigDictionary.Config.socketConnectPort); } if (GUI.Button(backRect, "Back")) { ChangeUserInterfaceMode(InterfaceMode.MainMenu); GameController.StopGame(); } }