private void DrawNetSetupGUI()
    {
        GUI.Label(ipRect, "Local ip:" + myIp);

        GUI.Label(ipAddressNameRect, "Enter Ip:");
        ipAddressInput = GUI.TextField(ipAddressRect, ipAddressInput, 12);

        if (GUI.Button(connectRect, "Connect") && ipAddressInput != string.Empty)
        {
            Debug.Log("Begin connect");
            NetController.ConnectToNetGame(ipAddressInput, ConfigDictionary.Config.socketConnectPort);
        }

        if (GUI.Button(backRect, "Back"))
        {
            ChangeUserInterfaceMode(InterfaceMode.MainMenu);
            GameController.StopGame();
        }
    }