public void SelectChunk() { if (currentScrollObject == null) { currentScrollObject = GetComponent <ScrollingObject>(); } lastSelectedChunck = chunks.GetRandom(); currentScrollObject.size = lastSelectedChunck.GetComponent <ScrollingObject>().size; }
public void SelectChunk() { if (currentScrollObject == null) { currentScrollObject = GetComponent <ScrollingObject> (); } lastSelectedChunk = chunks.GetRandom(); //Pega o tamanho do chunck atual currentScrollObject.size = lastSelectedChunk.GetComponent <ScrollingObject> ().size; }
void createBonusObject() { //set bonus initial position //Vector3 position = new Vector3(10, Random.Range(-5.0f, 3.0f), 0); Vector3 position = Camera.main.ViewportToWorldPoint(new Vector3(0f, Random.Range(-5.0f, 3.0f), 0f)); //transform.position = position; //prefab.GetComponent<NestedPrefab>().GeneratePrefabs(); nestedBonusDogPrefab.GetComponent <NestedPrefab>().GeneratePrefabs(); //GetComponent("BonusDogPrefab").GetComponent<NestedPrefab>().GeneratePrefabs(); }
public void SelectChunk() { if (currentScrollObject == null) { currentScrollObject = GetComponent <ScrollingObject> (); } lastSelectedChunk = chunks.GetRandom(); // Pega o tamanho do chunk atual currentScrollObject.size = lastSelectedChunk.GetComponent <ScrollingObject> ().size; //currentScrollObject.GetComponent<Transform>().rotation = new Quaternion (0f,0f,Random.Range(0f,360f),0f); }