Пример #1
0
 public void SelectChunk()
 {
     if (currentScrollObject == null)
     {
         currentScrollObject = GetComponent <ScrollingObject>();
     }
     lastSelectedChunck       = chunks.GetRandom();
     currentScrollObject.size =
         lastSelectedChunck.GetComponent <ScrollingObject>().size;
 }
Пример #2
0
    public void SelectChunk()
    {
        if (currentScrollObject == null)
        {
            currentScrollObject = GetComponent <ScrollingObject> ();
        }

        lastSelectedChunk = chunks.GetRandom();
        //Pega o tamanho do chunck atual
        currentScrollObject.size = lastSelectedChunk.GetComponent <ScrollingObject> ().size;
    }
Пример #3
0
    void createBonusObject()
    {
        //set bonus initial position
        //Vector3 position = new Vector3(10, Random.Range(-5.0f, 3.0f), 0);
        Vector3 position = Camera.main.ViewportToWorldPoint(new Vector3(0f, Random.Range(-5.0f, 3.0f), 0f));

        //transform.position = position;

        //prefab.GetComponent<NestedPrefab>().GeneratePrefabs();
        nestedBonusDogPrefab.GetComponent <NestedPrefab>().GeneratePrefabs();

        //GetComponent("BonusDogPrefab").GetComponent<NestedPrefab>().GeneratePrefabs();
    }
Пример #4
0
    public void SelectChunk()
    {
        if (currentScrollObject == null)
        {
            currentScrollObject = GetComponent <ScrollingObject> ();
        }

        lastSelectedChunk = chunks.GetRandom();
        // Pega o tamanho do chunk atual
        currentScrollObject.size =
            lastSelectedChunk.GetComponent <ScrollingObject> ().size;
        //currentScrollObject.GetComponent<Transform>().rotation = new Quaternion (0f,0f,Random.Range(0f,360f),0f);
    }