private void Start() { PlayerPrefs.DeleteAll(); cash = 500; selectedWeaponIndex = 0; store.hasWeapon = 1; weapons.playerHasWeapon = false; weaponsManager.weapons[0].playerHasWeapon = true; playerWeaponAmount = 0; for (int i = 1; i < weaponsManager.weapons.Count; i++) { weaponsManager.weapons[i].playerHasWeapon = false; weaponsManager.weapons[i].ammoPrice = weaponsManager.weapons[i].startAmmoPrice; } playerWeaponAmount = 2; playerWeaponAmount = 0; weaponSlot1 = 0; storeUI.SetActive(false); Cursor.visible = false; cash = PlayerPrefs.GetInt("Cash", 500); store = FindObjectOfType <Store>().GetComponent <Store>(); weaponsManager = this.GetComponent <WeaponsManager>(); selectedWeaponIndex = PlayerPrefs.GetInt("SelectedWeaponIndex", 0); weapons = weaponsManager.weapons[0]; weapons.clipSize = weapons.fullClipSize; weapons.reserveAmmoSize = weapons.fullReserveAmmoSize; nessaHealth = this.GetComponent <NessaHealth>(); }
public void UseSauce() { if (sauceAmountOfHealing != 0) { if (this.nessaHealth.nessaHealth >= nessaHealth.startNessaHealth) { sauceAmountOfHealing--; } else { sauceAmountOfHealing--; this.nessaHealth.nessaHealth += 75; Debug.Log("Healed"); } } }