Пример #1
0
 private void Start()
 {
     PlayerPrefs.DeleteAll();
     cash = 500;
     selectedWeaponIndex     = 0;
     store.hasWeapon         = 1;
     weapons.playerHasWeapon = false;
     weaponsManager.weapons[0].playerHasWeapon = true;
     playerWeaponAmount = 0;
     for (int i = 1; i < weaponsManager.weapons.Count; i++)
     {
         weaponsManager.weapons[i].playerHasWeapon = false;
         weaponsManager.weapons[i].ammoPrice       = weaponsManager.weapons[i].startAmmoPrice;
     }
     playerWeaponAmount = 2;
     playerWeaponAmount = 0;
     weaponSlot1        = 0;
     storeUI.SetActive(false);
     Cursor.visible          = false;
     cash                    = PlayerPrefs.GetInt("Cash", 500);
     store                   = FindObjectOfType <Store>().GetComponent <Store>();
     weaponsManager          = this.GetComponent <WeaponsManager>();
     selectedWeaponIndex     = PlayerPrefs.GetInt("SelectedWeaponIndex", 0);
     weapons                 = weaponsManager.weapons[0];
     weapons.clipSize        = weapons.fullClipSize;
     weapons.reserveAmmoSize = weapons.fullReserveAmmoSize;
     nessaHealth             = this.GetComponent <NessaHealth>();
 }
Пример #2
0
 public void UseSauce()
 {
     if (sauceAmountOfHealing != 0)
     {
         if (this.nessaHealth.nessaHealth >= nessaHealth.startNessaHealth)
         {
             sauceAmountOfHealing--;
         }
         else
         {
             sauceAmountOfHealing--;
             this.nessaHealth.nessaHealth += 75;
             Debug.Log("Healed");
         }
     }
 }