示例#1
0
 public PatchMinMax(Vector3 min, Vector3 max, int depth, Vector3 normal, float step, NeighbourTrackerNode.CubeSide side)
 {
     Max         = max;
     Min         = min;
     this.depth  = depth;
     this.normal = normal;
     this.step   = step;
     this.side   = side;
 }
示例#2
0
 public PatchMinMax(Vector3 min, Vector3 max)
 {
     Max    = max;
     Min    = min;
     depth  = 1;
     normal = Vector3.Zero;
     step   = 1;
     side   = NeighbourTrackerNode.CubeSide.none;
 }