public PatchMinMax(Vector3 min, Vector3 max, int depth, Vector3 normal, float step, NeighbourTrackerNode.CubeSide side) { Max = max; Min = min; this.depth = depth; this.normal = normal; this.step = step; this.side = side; }
public PatchMinMax(Vector3 min, Vector3 max) { Max = max; Min = min; depth = 1; normal = Vector3.Zero; step = 1; side = NeighbourTrackerNode.CubeSide.none; }