示例#1
0
    // Use this for initialization
    void Start()
    {
        SORL = FindObjectOfType <StartOrResetLevel>();

        NBM = FindObjectOfType <NecroBossManager>();

        StartingPos = transform.localPosition;

        PHM = FindObjectOfType <PlayerHealthManager>();
    }
    // Use this for initialization
    void Start()
    {
        Player = GameObject.FindGameObjectWithTag("Player");
        NBM    = FindObjectOfType <NecroBossManager>();

        P1 = GameObject.FindObjectOfType <NecromancerPhase1>();

        SORL = GameObject.FindObjectOfType <StartOrResetLevel>();

        anim = GetComponent <Animator>();

        BC         = GetComponent <BoxCollider2D>();
        BC.enabled = false;

        EHM = P1.GetComponent <EnemyHealthManager>();

        doorUnlocked = false;
    }
    // Use this for initialization
    void Start()
    {
        StartFight          = false;
        StartPhase1         = false;
        SideLightningsOn    = false;
        PlayerFound         = false;
        WarningLightningOut = false;
        TPTimerSet          = false;
        hasTeleported       = false;
        DestroyBridge       = false;
        NecroLightningOut   = false;
        player = FindObjectOfType <PlayerManager>();

        //StartingLoc.position = transform.position;

        CastedLightningPos = CastedLightningPosRandomInit;
        playerLocOnCast    = playerLocOnCastRandomInit;

        CastedLightningPos.position = new Vector3(0f, 15.57f, 0f);

        SwordTimerSet = false;

        BC = GetComponent <BoxCollider2D>();

        initBufferTimer  = LightningBufferTimer;
        initAbilityTimer = p1AbilityTimer;

        sr               = GetComponent <SpriteRenderer>();
        anim             = GetComponent <Animator>();
        sr.color         = new Color(1f, 1f, 1f, 0f);
        opacityIncrement = 0f;

        Health = GetComponent <EnemyHealthManager>();
        BM     = FindObjectOfType <NecroBossManager>();

        if ((GameObject.Find("Start trigger")) != null)
        {
            SORL = GameObject.Find("Start trigger").GetComponent <StartOrResetLevel>();
        }
        else
        {
            Debug.Log("Cannot find start trigger...");
        }
    }