// Use this for initialization void Start() { SORL = FindObjectOfType <StartOrResetLevel>(); NBM = FindObjectOfType <NecroBossManager>(); StartingPos = transform.localPosition; PHM = FindObjectOfType <PlayerHealthManager>(); }
// Use this for initialization void Start() { Player = GameObject.FindGameObjectWithTag("Player"); NBM = FindObjectOfType <NecroBossManager>(); P1 = GameObject.FindObjectOfType <NecromancerPhase1>(); SORL = GameObject.FindObjectOfType <StartOrResetLevel>(); anim = GetComponent <Animator>(); BC = GetComponent <BoxCollider2D>(); BC.enabled = false; EHM = P1.GetComponent <EnemyHealthManager>(); doorUnlocked = false; }
// Use this for initialization void Start() { StartFight = false; StartPhase1 = false; SideLightningsOn = false; PlayerFound = false; WarningLightningOut = false; TPTimerSet = false; hasTeleported = false; DestroyBridge = false; NecroLightningOut = false; player = FindObjectOfType <PlayerManager>(); //StartingLoc.position = transform.position; CastedLightningPos = CastedLightningPosRandomInit; playerLocOnCast = playerLocOnCastRandomInit; CastedLightningPos.position = new Vector3(0f, 15.57f, 0f); SwordTimerSet = false; BC = GetComponent <BoxCollider2D>(); initBufferTimer = LightningBufferTimer; initAbilityTimer = p1AbilityTimer; sr = GetComponent <SpriteRenderer>(); anim = GetComponent <Animator>(); sr.color = new Color(1f, 1f, 1f, 0f); opacityIncrement = 0f; Health = GetComponent <EnemyHealthManager>(); BM = FindObjectOfType <NecroBossManager>(); if ((GameObject.Find("Start trigger")) != null) { SORL = GameObject.Find("Start trigger").GetComponent <StartOrResetLevel>(); } else { Debug.Log("Cannot find start trigger..."); } }