private void OnEnable() { _rigidbody = GetComponent <Rigidbody>(); walkerAgent = GetComponent <NavMeshAgent>(); _navigator = GetComponent <NavMeshNavigator>(); _pauseMenu = FindObjectOfType <PauseMenu>(); // HACK: need to deal with unity input sytem properly. }
private void Start() { navigator = gameObject.AddComponent <NavMeshNavigator>(); }