Exemple #1
0
 private void OnEnable()
 {
     _rigidbody  = GetComponent <Rigidbody>();
     walkerAgent = GetComponent <NavMeshAgent>();
     _navigator  = GetComponent <NavMeshNavigator>();
     _pauseMenu  = FindObjectOfType <PauseMenu>(); // HACK: need to deal with unity input sytem properly.
 }
 private void Start()
 {
     navigator = gameObject.AddComponent <NavMeshNavigator>();
 }