示例#1
0
        void GenerateCoin()
        {
            fTimeCounter = 0;
            do
            {
                row = Random.Range(0, MapManager.MaxRow + 1);
                col = Random.Range(0, MapManager.MaxCol + 1);
            } while (!MapManager.Instance.IsPointClear(row, col));

            NavLibrary.SetPointStatus(row, col, MapManager.Instance.nBigCoinValue);
            MapManager.Instance.OnBigCoinRefresh.Invoke(new MapPoint(row, col));
        }
示例#2
0
        void RefreshMap()
        {
            if (nEaterNum != listEaters.Count)
            {
                if (listEaters.Count > nBigCoinNum)
                {
                    for (int i = nBigCoinNum; i < listEaters.Count; ++i)
                    {
                        Destroy(listEaters[i].gameObject);
                        listEaters.RemoveAt(i);
                    }
                }
                else
                {
                    for (int i = listBigCoins.Count; i < nBigCoinNum; ++i)
                    {
                        BigCoin coin = new BigCoin();
                        coin.Init();
                        listBigCoins.Add(coin);
                    }
                }
            }

            if (nBigCoinNum != listBigCoins.Count)
            {
                if (listBigCoins.Count > nBigCoinNum)
                {
                    for (int i = nBigCoinNum; i < listBigCoins.Count; ++i)
                    {
                        if (listBigCoins[i].Alive)
                        {
                            NavLibrary.SetPointStatus(listBigCoins[i].row, listBigCoins[i].col, 1);
                        }
                        listBigCoins.RemoveAt(i);
                    }
                }
                else
                {
                    GameObject objPrefab = Resources.Load <GameObject>("Prefabs/CoinEater");
                    for (int i = listBigCoins.Count; i < nBigCoinNum; ++i)
                    {
                        GameObject objEater = Instantiate(objPrefab, transform);
                        int        row, col;
                        do
                        {
                            row = Random.Range(0, MaxRow + 1);
                            col = Random.Range(0, MaxCol + 1);
                        } while (!IsPointClear(row, col));
                        CoinEater eater = objPrefab.GetComponent <CoinEater>();
                        eater.Init(row, col);
                        listEaters.Add(eater);
                    }
                }
            }

            for (int i = 0; i < MaxRow; ++i)
            {
                for (int j = 0; j < MaxCol; ++j)
                {
                    if (GetPointValue(i, j) != nBigCoinValue)
                    {
                        NavLibrary.SetPointStatus(i, j, GeneratePointStatus(i, j));
                    }
                }
            }

            OnMapRefresh.Invoke();
        }