///////////////////////////////////////////////////////////////////////////////// void Start() { ModelSelector[] modelSelectors = GetComponents <ModelSelector>(); int countEnabled = 0; if (modelSelectors != null) { foreach (ModelSelector modelSel in modelSelectors) { if (modelSel.enabled && modelSel.playerIndex == playerIndex) { countEnabled++; } } } allModelSelectors = new ModelSelector[countEnabled]; if (countEnabled > 0) { for (int i = 0, j = 0; i < modelSelectors.Length; i++) { if (modelSelectors[i].enabled && modelSelectors[i].playerIndex == playerIndex) { allModelSelectors[j] = modelSelectors[i]; j++; } } } if (allModelSelectors.Length > 0) { iCurSelector = 0; modelSelector = allModelSelectors [iCurSelector]; modelSelector.SetActiveSelector(true); Debug.Log("Category: " + modelSelector.modelCategory); } KinectManager manager = KinectManager.Instance; if (manager && manager.IsInitialized()) { if (infoText != null) { infoText.text = "Please stand in T-pose for calibration."; } } else { string sMessage = "KinectManager is missing or not initialized"; Debug.LogError(sMessage); if (infoText != null) { infoText.text = sMessage; } } }
public static IQueryable <T> ApplySelector <T>(this IQueryable <T> model, ModelSelector <T> selector) { if (selector != null) { model = selector.ApplyPredicates(model); } return(model); }
public void TestLinear() { var x = new[] { 1000.0, 2000.0, 3000.0, 5000.0, 10000.0, 20000.0 }; var y = new [] { 5.621, 11.428, 17.792, 29.777, 61.806, 125.535 }; ModelSelector s = new ModelSelector(); var actual = s.FindO(x, y); Assert.Equal(BigO.N, actual); }
public void TestSquare() { var x = new[] { 1000.0, 2000.0, 3000.0, 5000.0, 10000.0, 20000.0 }; var y = new [] { 139.297, 354.560, 619.220, 1273.384, 4765.155, 17725.106 }; ModelSelector s = new ModelSelector(); var actual = s.FindO(x, y); Assert.Equal(BigO.NSquared, actual); }
void Awake() { if (Instance == null) // NOT initialized { Instance = this; // Initializing the instance DontDestroyOnLoad(gameObject); // Making it available // throughout the game } else { Destroy(gameObject); // Already initialized and } // destroying duplicate }
/// <summary> /// Activates the previous model selector. /// </summary> public void ActivatePrevModelSelector() { if (allModelSelectors.Length > 0) { if (modelSelector) { modelSelector.SetActiveSelector(false); } iCurSelector--; if (iCurSelector < 0) { iCurSelector = allModelSelectors.Length - 1; } modelSelector = allModelSelectors [iCurSelector]; modelSelector.SetActiveSelector(true); Debug.Log("Category: " + modelSelector.modelCategory); } }
/// <summary> /// Activate the next model selector. /// </summary> public void ActivateNextModelSelector() { if (allModelSelectors.Length > 0) { if (modelSelector) { modelSelector.SetActiveSelector(false); } iCurSelector++; if (iCurSelector >= allModelSelectors.Length) { iCurSelector = 0; } modelSelector = allModelSelectors [iCurSelector]; modelSelector.SetActiveSelector(true); Debug.Log("Category: " + modelSelector.modelCategory); } }
/// <summary> /// Refreshes the list of available model selectors. /// </summary> public void RefreshModelSelectorsList(UserGender gender, float age, bool bSelectFirst) { if (allModelSelectors != null && allModelSelectors.Length > 0) { if (modelSelector) { modelSelector.SetActiveSelector(false); } } // find mono scripts containing model selectors //MonoBehaviour[] monoScripts = FindObjectsOfType(typeof(MonoBehaviour)) as MonoBehaviour[]; ModelSelector[] monoScripts = GetComponents <ModelSelector>(); int countEnabled = 0; if (monoScripts != null && monoScripts.Length > 0) { //foreach(MonoBehaviour monoScript in monoScripts) foreach (ModelSelector monoScript in monoScripts) { //if((monoScript is ModelSelector) && monoScript.enabled) { ModelSelector modelSel = (ModelSelector)monoScript; bool genderMatch = gender == UserGender.Unisex || modelSel.modelGender == UserGender.Unisex || modelSel.modelGender == gender; bool ageMatch = age < 0 || (age >= modelSel.minimumAge && age <= modelSel.maximumAge); if (modelSel.playerIndex == playerIndex && genderMatch && ageMatch) { countEnabled++; } } } } allModelSelectors = new ModelSelector[countEnabled]; if (countEnabled > 0) { int j = 0; //foreach(MonoBehaviour monoScript in monoScripts) foreach (ModelSelector monoScript in monoScripts) { //if((monoScript is ModelSelector) && monoScript.enabled) { ModelSelector modelSel = (ModelSelector)monoScript; bool genderMatch = gender == UserGender.Unisex || modelSel.modelGender == UserGender.Unisex || modelSel.modelGender == gender; bool ageMatch = age < 0 || (age >= modelSel.minimumAge && age <= modelSel.maximumAge); if (modelSel.playerIndex == playerIndex && genderMatch && ageMatch) { allModelSelectors[j] = modelSel; modelSel.SetActiveSelector(false); j++; } } } } if (allModelSelectors.Length > 0 && bSelectFirst) { iCurSelector = 0; modelSelector = allModelSelectors[iCurSelector]; modelSelector.SetActiveSelector(true); Debug.Log("Category: " + modelSelector.modelCategory); } }
void Awake() { bs = this.GetComponent <BackgroundSelector>(); ns = this.GetComponent <NameSelector>(); ms = this.GetComponent <ModelSelector>(); }
// Start is called before the first frame update void Start() { modelSelector = GetComponent <ModelSelector>(); modelLocator = GetComponent <ModelLocator>(); }