示例#1
0
 public System.Collections.IEnumerator OnPhotoModeStartedReady(Action callback)
 {
     while (!this.m_CaptureContext.GetFrameProvider().IsFrameReady())
     {
         NRDebugger.LogFormat("Wait for the frame ready!");
         yield return(new WaitForEndOfFrame());
     }
     callback?.Invoke();
 }
示例#2
0
        private void Update()
        {
            while (m_Requests.Count > 0)
            {
                var req  = m_Requests.Peek();
                var task = m_Tasks.Peek();

                if (req.hasError)
                {
                    NRDebugger.Log("GPU readback error detected");
                    m_Requests.Dequeue();

                    CommitResult(null, task);
                    m_Tasks.Dequeue();
                }
                else if (req.done)
                {
                    var buffer = req.GetData <Color32>();
                    if (tempTexture != null && tempTexture.width != Width && tempTexture.height != Height)
                    {
                        GameObject.Destroy(tempTexture);
                        tempTexture = null;
                    }
                    if (tempTexture == null)
                    {
                        tempTexture = new Texture2D(Width, Height, TextureFormat.RGB24, false);
                    }
                    tempTexture.SetPixels32(buffer.ToArray());
                    tempTexture.Apply();

                    if (task.OnReceive != null)
                    {
                        Texture2D resulttex;
                        if (tempTexture.width != task.Width || tempTexture.height != task.Height)
                        {
                            NRDebugger.LogFormat("[BlendCamera] need to scale the texture which origin width:{0} and out put width:{1}", Width, task.Width);
                            resulttex = ImageEncoder.ScaleTexture(tempTexture, task.Width, task.Height);
                            CommitResult(resulttex, task);

                            //Destroy the scale temp texture.
                            GameObject.Destroy(resulttex);
                        }
                        else
                        {
                            CommitResult(tempTexture, task);
                        }
                    }
                    m_Requests.Dequeue();
                    m_Tasks.Dequeue();
                }
                else
                {
                    break;
                }
            }
        }
示例#3
0
        private IEnumerator Initialize()
        {
            bool result;

            EyeProjectMatrixData matrix_data = NRFrame.GetEyeProjectMatrix(out result, m_TargetCamera.nearClipPlane, m_TargetCamera.farClipPlane);

            while (!result)
            {
                Debug.Log("Waitting to initialize camera param.");
                yield return(new WaitForEndOfFrame());

                matrix_data = NRFrame.GetEyeProjectMatrix(out result, m_TargetCamera.nearClipPlane, m_TargetCamera.farClipPlane);
            }

            var eyeposFromHead = NRFrame.EyePosFromHead;

            switch (EyeType)
            {
            case NativeEye.LEFT:
                m_TargetCamera.projectionMatrix = matrix_data.LEyeMatrix;
                NRDebugger.Log("[Matrix] RGB Camera Project Matrix :" + m_TargetCamera.projectionMatrix.ToString());
                transform.localPosition = eyeposFromHead.LEyePose.position;
                transform.localRotation = eyeposFromHead.LEyePose.rotation;
                NRDebugger.LogFormat("RGB Camera pos:{0} rotation:{1}", transform.localPosition.ToString(), transform.localRotation.ToString());
                break;

            case NativeEye.RIGHT:
                m_TargetCamera.projectionMatrix = matrix_data.REyeMatrix;
                NRDebugger.Log("[Matrix] RGB Camera Project Matrix :" + m_TargetCamera.projectionMatrix.ToString());
                transform.localPosition = eyeposFromHead.REyePose.position;
                transform.localRotation = eyeposFromHead.REyePose.rotation;
                NRDebugger.LogFormat("RGB Camera pos:{0} rotation:{1}", transform.localPosition.ToString(), transform.localRotation.ToString());
                break;

            case NativeEye.RGB:
                m_TargetCamera.projectionMatrix = matrix_data.RGBEyeMatrix;
                NRDebugger.Log("[Matrix] RGB Camera Project Matrix :" + m_TargetCamera.projectionMatrix.ToString());
                transform.localPosition = eyeposFromHead.RGBEyePos.position;
                transform.localRotation = eyeposFromHead.RGBEyePos.rotation;
                NRDebugger.LogFormat("RGB Camera pos:{0} rotation:{1}", transform.localPosition.ToString(), transform.localRotation.ToString());
                break;

            default:
                break;
            }
        }
示例#4
0
        private void Update()
        {
            while (m_Requests.Count > 0)
            {
                var req  = m_Requests.Peek();
                var task = m_Tasks.Peek();

                if (req.hasError)
                {
                    Debug.Log("GPU readback error detected");
                    m_Requests.Dequeue();

                    CommitResult(null, task);
                    m_Tasks.Dequeue();
                }
                else if (req.done)
                {
                    var buffer = req.GetData <Color32>();
                    if (m_EncodeTempTex != null &&
                        m_EncodeTempTex.width != m_CameraParameters.cameraResolutionWidth &&
                        m_EncodeTempTex.height != m_CameraParameters.cameraResolutionHeight)
                    {
                        GameObject.Destroy(m_EncodeTempTex);
                        m_EncodeTempTex = null;
                    }
                    if (m_EncodeTempTex == null)
                    {
                        m_EncodeTempTex = new Texture2D(
                            m_CameraParameters.cameraResolutionWidth,
                            m_CameraParameters.cameraResolutionHeight,
                            TextureFormat.RGB24,
                            false
                            );
                    }
                    m_EncodeTempTex.SetPixels32(buffer.ToArray());
                    m_EncodeTempTex.Apply();

                    if (task.OnReceive != null)
                    {
                        if (m_EncodeTempTex.width != task.Width || m_EncodeTempTex.height != task.Height)
                        {
                            Texture2D scaledtexture;
                            NRDebugger.LogFormat("[BlendCamera] need to scale the texture which origin width:{0} and out put width:{1}",
                                                 m_EncodeTempTex.width, task.Width);
                            scaledtexture = ImageEncoder.ScaleTexture(m_EncodeTempTex, task.Width, task.Height);
                            CommitResult(scaledtexture, task);
                            //Destroy the scale temp texture.
                            GameObject.Destroy(scaledtexture);
                        }
                        else
                        {
                            CommitResult(m_EncodeTempTex, task);
                        }
                    }
                    m_Requests.Dequeue();
                    m_Tasks.Dequeue();
                }
                else
                {
                    break;
                }
            }
        }