示例#1
0
    public void RspStrong(GameMsg msg)
    {
        audioSev.PlayUIAudio(Constans.FBItem);
        int fight = NETCommon.GetFightByProps(GameRoot.Instance.PlayerData);

        GameRoot.Instance.SetPlayerDataByStrong(msg.rspStrong);
        int curFight = NETCommon.GetFightByProps(GameRoot.Instance.PlayerData);

        strongWindow.RefreshUI();
        mainCityWindow.RefreshUI();
        GameRoot.AddTips(Constans.ColorStr("战力提升:" + (curFight - fight), TxtColor.Blue));
        if (msg.pshTaskPrgs != null)
        {
            PshTaskPrgs(msg);
        }
    }
示例#2
0
    public void RefreshUI()
    {
        PlayerData pd = GameRoot.Instance.PlayerData;

        SetText(txtFight, NETCommon.GetFightByProps(pd));
        int powerLimit = NETCommon.GetPowerLimit(pd.lv);

        SetText(txtPower, "体力:" + pd.power + "/" + powerLimit);
        imgPowerPrg.fillAmount = pd.power * 1.0f / powerLimit;
        SetText(txtLevel, pd.lv);
        SetText(txtName, pd.name);

        #region ExpPrg
        int expPrgVal = (int)(pd.exp * 1.0f / NETCommon.GetExpUpValByLv(pd.lv) * 100);
        SetText(txtExpPrg, expPrgVal + "%");
        int index = expPrgVal / 10;

        float globalRate  = 1f * Constans.ScreenStandardHeight / Screen.height;
        float screenWidth = globalRate * Screen.width;
        float itemWidht   = (screenWidth - 181f) / 10f;
        expGridGroup.cellSize = new Vector2(itemWidht, 7f);

        for (int i = 0; i < expItems.Length; i++)
        {
            Image item = expItems[i];
            if (i < index)
            {
                item.fillAmount = 1f;
            }
            else if (i == index)
            {
                item.fillAmount = (float)(expPrgVal % 10) / 10;
            }
            else
            {
                item.fillAmount = 0f;
            }
        }
        #endregion

        // 设置自动任务图标
        curTaskData = resSev.GetAutoGuidCfg(pd.guidid);
        if (curTaskData != null)
        {
            SetGuideBtnIcon(curTaskData.npcID);
        }
    }
示例#3
0
    private void RefreshUI()
    {
        PlayerData pd = GameRoot.Instance.PlayerData;

        SetText(txtInfo, pd.name.ConnectStr("  LV.").ConnectStr(pd.lv).EndConnectStr());
        int lvVal = NETCommon.GetExpUpValByLv(pd.lv);

        SetText(txtExp, pd.exp.ConnectStr('/').ConnectStr(lvVal).EndConnectStr());
        imgExpPrg.fillAmount = pd.exp * 1f / lvVal;
        int powerVal = NETCommon.GetPowerLimit(pd.lv);

        SetText(txtPower, pd.power.ConnectStr('/').ConnectStr(powerVal).EndConnectStr());
        imgPowerPrg.fillAmount = pd.power * 1f / powerVal;

        SetText(txtJob, "职业    暗夜刺客");
        SetText(txtFight, "战力    ".ConnectStr(NETCommon.GetFightByProps(pd)).EndConnectStr());
        SetText(txtHp, "血量    ".ConnectStr(pd.hp).EndConnectStr());
        SetText(txtHurt, "伤害    ".ConnectStr(pd.ad + pd.ap).EndConnectStr());
        SetText(txtDef, "防御    ".ConnectStr(pd.addef + pd.apdef).EndConnectStr());

        // 刷新细节
        RefreshDetailPanel();
    }