private static void Server_Receive(object sender, NConnectivity.EventArgs.SocketArgs e) { NConnectivity.EventArgs.TransferArgs args = (NConnectivity.EventArgs.TransferArgs)e; string x = Encoding.ASCII.GetString(args.Get()); Console.Write(x); }
private static void Client_Connect(object sender, NConnectivity.EventArgs.SocketArgs e) { Console.WriteLine("Connected!"); byte[] x = Encoding.ASCII.GetBytes("Testing from Client!\n"); client.BeginSend(x); }
private static void Server_Accept(object sender, NConnectivity.EventArgs.SocketArgs e) { Console.WriteLine("Client Connected!"); byte[] x = Encoding.ASCII.GetBytes("Testing!\n"); System.Threading.Thread.Sleep(1000); server.BeginSend(e.Connection, x); server.BeginSend(e.Connection, x); server.BeginSend(e.Connection, x); }