private static void Server_Receive(object sender, NConnectivity.EventArgs.SocketArgs e)
        {
            NConnectivity.EventArgs.TransferArgs args = (NConnectivity.EventArgs.TransferArgs)e;
            string x = Encoding.ASCII.GetString(args.Get());

            Console.Write(x);
        }
Exemple #2
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        private static void Client_Connect(object sender, NConnectivity.EventArgs.SocketArgs e)
        {
            Console.WriteLine("Connected!");

            byte[] x = Encoding.ASCII.GetBytes("Testing from Client!\n");
            client.BeginSend(x);
        }
        private static void Server_Accept(object sender, NConnectivity.EventArgs.SocketArgs e)
        {
            Console.WriteLine("Client Connected!");
            byte[] x = Encoding.ASCII.GetBytes("Testing!\n");

            System.Threading.Thread.Sleep(1000);

            server.BeginSend(e.Connection, x);
            server.BeginSend(e.Connection, x);
            server.BeginSend(e.Connection, x);
        }