void FixedUpdate() { long currentSecondsCounter = overallStopWatch.getElapsedSeconds(); if (hasDonePlanetMovement || currentSecondsCounter < MainMain.secondsBeforeRedPlanetMovement) { return; } doPlanetMovement(); }
void FixedUpdate() { if (head == null || myStopWatch.getElapsedSeconds() < secondsBeforeStarting) { // gameObject was destroyed or too soon return; } float position_x = transform.position.x; float position_z = transform.position.z; if (xMoveMinus && position_x < xLowerStopPosition) { // phase1 xMoveMinus = false; zMoveMinus = true; changeSpeed(); } else if (zMoveMinus && position_z < zLowerStopPosition) { // phase2 zMoveMinus = false; xMovePlus = true; changeSpeed(); } else if (xMovePlus && position_x > xUpperStopPosition) { // phase3 xMovePlus = false; zMovePlus = true; changeSpeed(); } else if (zMovePlus && position_z > zUpperStopPosition) { // phase4 zMovePlus = false; xMoveMinus = true; changeSpeed(); } if (xMoveMinus) { transform.Translate(speed_x_z * new Vector3(0, 0, -1) * Time.deltaTime); head.transform.Translate(speed_x_z * new Vector3(0, 0, -1) * Time.deltaTime); } else if (zMoveMinus) { transform.Translate(speed_x_z * new Vector3(0, -1, 0) * Time.deltaTime); head.transform.Translate(speed_x_z * new Vector3(0, -1, 0) * Time.deltaTime); } else if (xMovePlus) { transform.Translate(speed_x_z * new Vector3(0, 0, 1) * Time.deltaTime); head.transform.Translate(speed_x_z * new Vector3(0, 0, 1) * Time.deltaTime); } else if (zMovePlus) { transform.Translate(speed_x_z * new Vector3(0, 1, 0) * Time.deltaTime); head.transform.Translate(speed_x_z * new Vector3(0, 1, 0) * Time.deltaTime); } }
void FixedUpdate() { long currentSecondsCounter = myStopWatch.getElapsedSeconds(); adaptCountdownField(currentSecondsCounter); rotateRocket(currentSecondsCounter); if (currentSecondsCounter < MainMain.secondsBeforeRocket1Liftoff) { return; } moveRocket(currentSecondsCounter); accelerateRocket(); checkIfRocketIsToDestroy(); }
void FixedUpdate() { long currentSecondsCounter = overallStopWatch.getElapsedSeconds(); if (currentSecondsCounter < secondsBeforeSunMovement1) { return; } if (!longerSunShiningStopWatch.isRunning() || longerSunShiningStopWatch.execeedesMilliseconds(700)) { longerSunShiningStopWatch.stop(); float randomIntensity = getRandomIntensity(currentSecondsCounter); setColor(randomIntensity); } moveTheSun(currentSecondsCounter); }
void FixedUpdate() { updateHud(myStopWatch.getElapsedSeconds()); updateChildrenList(); }