void OnGUI() { lifebar(); MyPlayerController AI = (MyPlayerController)player.transform.GetComponent("MyPlayerController"); if (boolMenssagemPagar) { MensagemPagarCaronte(); } else if (falarNPC && !falarNPCBloqueio) { falarComNPC(); } if (boolMensagemArma) { MensagemArmas(); } if (boolMensagemObulo) { MensagemObulos(); } if (boolMenssagemCaronteDerrotado) { MensagemCaronteDerrotado(); } }
// Update is called once per frame void OnTriggerEnter(Collider other) { if(other.gameObject.name.Equals("Player")){ if(validaAtivaCaronte){ scriptPlayerController = (MyPlayerController) objPlayer.transform.GetComponent("MyPlayerController"); if( scriptPlayerController.boolArmado ){ objCaronteNPC.SetActive(false); objCaronteBriga.SetActive(true); validaAtivaCaronte = false; } else if(scriptPlayerController.obulos == 3){ HUDGame hud = (HUDGame) objPlayer.transform.GetComponent("HUDGame"); hud.SendMessage("mensagemPagarOn"); objBarco.SendMessage("ativar"); validaAtivaCaronte = false; } } } }
static int _CreateSystem_Collections_Generic_KeyValuePair_int_MyPlayerController(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 2) { int arg0 = (int)LuaDLL.luaL_checknumber(L, 1); MyPlayerController arg1 = (MyPlayerController)ToLua.CheckObject <MyPlayerController>(L, 2); System.Collections.Generic.KeyValuePair <int, MyPlayerController> obj = new System.Collections.Generic.KeyValuePair <int, MyPlayerController>(arg0, arg1); ToLua.PushValue(L, obj); return(1); } else if (count == 0) { System.Collections.Generic.KeyValuePair <int, MyPlayerController> obj = new System.Collections.Generic.KeyValuePair <int, MyPlayerController>(); ToLua.PushValue(L, obj); return(1); } else { return(LuaDLL.luaL_throw(L, "invalid arguments to ctor method: System.Collections.Generic.KeyValuePair<int,MyPlayerController>.New")); } } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
// Use this for initialization void Start() { currentLayer = LayerMask.NameToLayer("Players"); invLayer = LayerMask.NameToLayer("Invulnerable"); fireCooldown = 1f; curammo = ammo; distance = new Vector3(2, 0, 0); shieldDistance = new Vector3(0.5f, 0, 0); bulletDistance = new Vector3(1.75f, 0, 0); dashDistance = new Vector3(3, 0, 0); thisTransform = transform; startPos = thisTransform.position; //aimer = FindObjectOfType(GameObject); aimer = Instantiate(aimer, thisTransform.position + distance, Quaternion.identity) as GameObject; p1score = GameObject.Find("P1 Score").GetComponent <P1ScoreKeeper>(); mpc = GameObject.Find("Player 1(Clone)").GetComponent <MyPlayerController>(); handler = GameObject.Find("EventHandler").GetComponent <EventHandler>(); P2Ammo = GameObject.Find("P2 Ammo").GetComponent <P2AmmoKeeper>(); playerCol = this.GetComponent <Collider2D>(); sr = this.GetComponent <SpriteRenderer>(); }
// Update is called once per frame void OnTriggerEnter(Collider other) { if (other.gameObject.name.Equals("Player")) { if (validaAtivaCaronte) { scriptPlayerController = (MyPlayerController)objPlayer.transform.GetComponent("MyPlayerController"); if (scriptPlayerController.boolArmado) { objCaronteNPC.SetActive(false); objCaronteBriga.SetActive(true); validaAtivaCaronte = false; } else if (scriptPlayerController.obulos == 3) { HUDGame hud = (HUDGame)objPlayer.transform.GetComponent("HUDGame"); hud.SendMessage("mensagemPagarOn"); objBarco.SendMessage("ativar"); validaAtivaCaronte = false; } } } }
// Update is called once per frame void Update() { if (_player != null) { if (_controller == null) { _controller = _player.GetComponent <MyPlayerController>(); } Vector3 playerPos = _player.position + new Vector3(cameraOffset.x, cameraOffset.y, 0); transform.position = new Vector3(Mathf.Clamp(playerPos.x, maxLeftPos(), maxRightPos()), endY == 0 ? playerPos.y : endY, transform.position.z); if (transform.position.x == maxRightPos() && endY == 0) { endY = transform.position.y; } _simple.transform.position = new Vector3(playerPos.x - cameraOffset.x, playerPos.y - cameraOffset.y, _simple.transform.position.z); if (_controller.achievedRotation && lockedAngle == 0) { lockedAngle = Mathf.Clamp(_controller._rotation + 30, -360, 360); } else if (!_controller.achievedRotation) { lockedAngle = 0; } float angle = lockedAngle != 0? lockedAngle : Mathf.Clamp(_controller._rotation + _controller._visualBoostStart, -360, 360); _simple.setText(_controller._rotation == 0 ? "" : _controller.achievedRotation ? "Boost!" : (angle.ToString("F0") + "º"), _controller.achievedRotation ? Color.yellow : Color.white); _minimap.setMap(_mainMap, _player); } _minimap.UpdateMap(_mainMap.mapPoint(_player.transform.position.x > maxRightPos() ? _mainMap._finishLine.position : _player.transform.position)); }
// Use this for initialization void Start() { objCaronteNPC.SetActive(true); objCaronteBriga.SetActive(false); validaAtivaCaronte = true; scriptPlayerController = (MyPlayerController) objPlayer.transform.GetComponent("MyPlayerController"); scriptAICaronte = (MyAI) objCaronteBriga.transform.GetComponent("MyAI"); boolValidaMorte = true; }
public void Clear() { foreach (GameObject obj in _objects.Values) { Managers.Resource.Destroy(obj); } _objects.Clear(); MyPlayer = null; }
public void Add(ObjectInfo info, bool myPlayer = false) { GameObjectType objectType = GetObjectTypeById(info.ObjectId); if (objectType == GameObjectType.Player) { if (myPlayer == true) { GameObject go = Managers.Resource.Instantiate("Creature/MyPlayer"); go.name = info.Name; _objects.Add(info.ObjectId, go); MyPlayer = go.GetComponent <MyPlayerController>(); MyPlayer.Id = info.ObjectId; MyPlayer.PosInfo = info.PosInfo; MyPlayer.Stat = info.StatInfo; MyPlayer.SyncPos(); } else { GameObject go = Managers.Resource.Instantiate("Creature/Player"); go.name = info.Name; _objects.Add(info.ObjectId, go); PlayerController pc = go.GetComponent <PlayerController>(); pc.Id = info.ObjectId; pc.PosInfo = info.PosInfo; pc.Stat = info.StatInfo; pc.SyncPos(); } } else if (objectType == GameObjectType.Monster) { GameObject go = Managers.Resource.Instantiate("Creature/Monster"); go.name = info.Name; _objects.Add(info.ObjectId, go); MonsterController mc = go.GetComponent <MonsterController>(); mc.Id = info.ObjectId; mc.PosInfo = info.PosInfo; mc.Stat = info.StatInfo; mc.SyncPos(); } else if (objectType == GameObjectType.Projectile) { GameObject go = Managers.Resource.Instantiate("Creature/Arrow"); go.name = "Arrow"; _objects.Add(info.ObjectId, go); ArrowController ac = go.GetComponent <ArrowController>(); ac.PosInfo = info.PosInfo; ac.Stat = info.StatInfo; //ac.Dir = info.PosInfo.Movedir; //ac.CellPos = new Vector3Int(info.PosInfo.PosX, info.PosInfo.PosY, 0); ac.SyncPos(); } }
// Use this for initialization void Start() { objCaronteNPC.SetActive(true); objCaronteBriga.SetActive(false); validaAtivaCaronte = true; scriptPlayerController = (MyPlayerController)objPlayer.transform.GetComponent("MyPlayerController"); scriptAICaronte = (MyAI)objCaronteBriga.transform.GetComponent("MyAI"); boolValidaMorte = true; }
// Use this for initialization void Start() { _controller = GetComponent <MyPlayerController>(); _renderer = GetComponentInChildren <SpriteRenderer>(); foreach (ParticleSystem system in _railEffects) { system.Stop(); } _boostEffect.Stop(); }
void Start() { m_Transform = gameObject.GetComponent <Transform>(); first_BTN = m_Transform.Find("First_BTN").GetComponent <Button>(); third_BTN = m_Transform.Find("Third_BTN").GetComponent <Button>(); god_BTN = m_Transform.Find("God_BTN").GetComponent <Button>(); playerController = GameObject.Find("Player/Person").GetComponent <MyPlayerController>(); first_BTN.onClick.AddListener(() => playerController.SetPlayerControllerMode(PlayerControllerMode.FIRST)); third_BTN.onClick.AddListener(() => playerController.SetPlayerControllerMode(PlayerControllerMode.THIRD)); god_BTN.onClick.AddListener(() => playerController.SetPlayerControllerMode(PlayerControllerMode.GOD)); }
private void lifebar() { Health HP = (Health)player.transform.GetComponent("Health"); MyPlayerController AI = (MyPlayerController)player.transform.GetComponent("MyPlayerController"); int vida_atual_porcento = (int)(HP.CurrentHealth * 100 / HP.MaxHealth); int defesa = (int)(AI.Damage); int ataque = (int)(HP.Defesa); int larguraWindow = 100; int alturaWindow = 30; GUI.BeginGroup(new Rect(10, 5, larguraWindow, alturaWindow)); GUI.Box(new Rect(-larguraWindow, -alturaWindow, larguraWindow * 3, alturaWindow * 3), bgMessageImage); GUI.BeginGroup(new Rect(0, 0, larguraWindow, alturaWindow)); GUI.Box(new Rect(0, 0, larguraWindow, alturaWindow), "Life " + vida_atual_porcento + "%"); GUI.EndGroup(); GUI.EndGroup(); GUI.BeginGroup(new Rect(10, 38, larguraWindow, alturaWindow)); GUI.Box(new Rect(-larguraWindow, -alturaWindow, larguraWindow * 3, alturaWindow * 3), bgMessageImage); GUI.BeginGroup(new Rect(0, 0, larguraWindow, alturaWindow)); GUI.Box(new Rect(0, 0, larguraWindow, alturaWindow), "Ataque " + ataque + "%"); GUI.EndGroup(); GUI.EndGroup(); GUI.BeginGroup(new Rect(10, 72, larguraWindow, alturaWindow)); GUI.Box(new Rect(-larguraWindow, -alturaWindow, larguraWindow * 3, alturaWindow * 3), bgMessageImage); GUI.BeginGroup(new Rect(0, 0, larguraWindow, alturaWindow)); GUI.Box(new Rect(0, 0, larguraWindow, alturaWindow), "Defesa " + defesa + "%"); GUI.EndGroup(); GUI.EndGroup(); }
static int GetCurrentPlayer(IntPtr L) { try { ToLua.CheckArgsCount(L, 1); MyPlayerController obj = (MyPlayerController)ToLua.CheckObject <MyPlayerController>(L, 1); UnityEngine.GameObject o = obj.GetCurrentPlayer(); ToLua.PushSealed(L, o); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int Add(IntPtr L) { try { ToLua.CheckArgsCount(L, 3); System.Collections.Generic.Dictionary <int, MyPlayerController> obj = (System.Collections.Generic.Dictionary <int, MyPlayerController>)ToLua.CheckObject(L, 1, typeof(System.Collections.Generic.Dictionary <int, MyPlayerController>)); int arg0 = (int)LuaDLL.luaL_checknumber(L, 2); MyPlayerController arg1 = (MyPlayerController)ToLua.CheckObject <MyPlayerController>(L, 3); obj.Add(arg0, arg1); return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int _get_this(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); System.Collections.Generic.Dictionary <int, MyPlayerController> obj = (System.Collections.Generic.Dictionary <int, MyPlayerController>)ToLua.CheckObject(L, 1, typeof(System.Collections.Generic.Dictionary <int, MyPlayerController>)); int arg0 = (int)LuaDLL.luaL_checknumber(L, 2); MyPlayerController o = obj[arg0]; ToLua.PushObject(L, o); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int AddComponentForPlayer(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); MyPlayerController obj = (MyPlayerController)ToLua.CheckObject <MyPlayerController>(L, 1); System.Type arg0 = ToLua.CheckMonoType(L, 2); UnityEngine.Component o = obj.AddComponentForPlayer(arg0); ToLua.Push(L, o); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int ContainsValue(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); System.Collections.Generic.Dictionary <int, MyPlayerController> obj = (System.Collections.Generic.Dictionary <int, MyPlayerController>)ToLua.CheckObject(L, 1, typeof(System.Collections.Generic.Dictionary <int, MyPlayerController>)); MyPlayerController arg0 = (MyPlayerController)ToLua.CheckObject <MyPlayerController>(L, 2); bool o = obj.ContainsValue(arg0); LuaDLL.lua_pushboolean(L, o); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int set_playerName(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); MyPlayerController obj = (MyPlayerController)o; string arg0 = ToLua.CheckString(L, 2); obj.playerName = arg0; return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o, "attempt to index playerName on a nil value")); } }
static int get_currentPlayer(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); MyPlayerController obj = (MyPlayerController)o; UnityEngine.GameObject ret = obj.currentPlayer; ToLua.PushSealed(L, ret); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o, "attempt to index currentPlayer on a nil value")); } }
static int get_Value(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); System.Collections.Generic.KeyValuePair <int, MyPlayerController> obj = (System.Collections.Generic.KeyValuePair <int, MyPlayerController>)o; MyPlayerController ret = obj.Value; ToLua.PushObject(L, ret); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o, "attempt to index Value on a nil value")); } }
static int get_playerName(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); MyPlayerController obj = (MyPlayerController)o; string ret = obj.playerName; LuaDLL.lua_pushstring(L, ret); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o, "attempt to index playerName on a nil value")); } }
static int set_currentPlayer(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); MyPlayerController obj = (MyPlayerController)o; UnityEngine.GameObject arg0 = (UnityEngine.GameObject)ToLua.CheckObject(L, 2, typeof(UnityEngine.GameObject)); obj.currentPlayer = arg0; return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o, "attempt to index currentPlayer on a nil value")); } }
private void FixGameObjectPosition(Collider2D col, bool triggerEnabled) { // Der Player darf nicht durch die Seitenwände springen if (col.gameObject.tag.Equals(EnemyAWConst.PLAYER)) { MyPlayerController cont = col.gameObject.GetComponent <MyPlayerController>(); cont.PlayerPolygonCollider.isTrigger = triggerEnabled; } if (LayerMask.LayerToName(col.gameObject.layer).Equals(EnemyAWConst.ENEMY)) { if (!col.gameObject.tag.Equals(EnemyAWConst.ENEMY_BOUNCING)) { EnemyMoveAutoScript cont = col.gameObject.GetComponent <EnemyMoveAutoScript>(); cont.EnemyTriggerCollider.isTrigger = triggerEnabled; } } }
static int TryGetValue(IntPtr L) { try { ToLua.CheckArgsCount(L, 3); System.Collections.Generic.Dictionary <int, MyPlayerController> obj = (System.Collections.Generic.Dictionary <int, MyPlayerController>)ToLua.CheckObject(L, 1, typeof(System.Collections.Generic.Dictionary <int, MyPlayerController>)); int arg0 = (int)LuaDLL.luaL_checknumber(L, 2); MyPlayerController arg1 = null; bool o = obj.TryGetValue(arg0, out arg1); LuaDLL.lua_pushboolean(L, o); ToLua.PushObject(L, arg1); return(2); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
public override void OnLobbyServerSceneLoadedForPlayer(NetworkManager manager, GameObject lobbyPlayer, GameObject gamePlayer) { LobbyPlayer lobby = lobbyPlayer.GetComponent <LobbyPlayer>(); MyPlayerController myplayer = gamePlayer.GetComponent <MyPlayerController>(); myplayer.playerName = lobby.playerName; myplayer.playerColor = lobby.playerColor; if (myplayer.playerColor == Color.red) { myplayer.teamNumber = 1; } else { myplayer.teamNumber = 2; } // custom myplayer.lifePoint = 2; }
static int _CreateMyPlayerController(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 1) { string arg0 = ToLua.CheckString(L, 1); MyPlayerController obj = new MyPlayerController(arg0); ToLua.PushObject(L, obj); return(1); } else { return(LuaDLL.luaL_throw(L, "invalid arguments to ctor method: MyPlayerController.New")); } } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
public void Add(ObjectInfo info, bool myPlayer = false) { // zone때문에 myPlayer와 player 패킷이 겹치게 들어옴 if (MyPlayer != null && MyPlayer.Id == info.ObjectId) { return; } // 중복으로 생성하는걸 방지 if (_objects.ContainsKey(info.ObjectId)) { return; } GameObjectType type = GetObjectTypeById(info.ObjectId); if (type == GameObjectType.Player) { // 추가되는게 플레이어 일때 GameObject go; if (myPlayer) { go = Managers.Resource.Instantiate("Creatures/MyPlayer"); go.name = info.Name; _objects.Add(info.ObjectId, go); MyPlayer = go.GetComponent <MyPlayerController>(); MyPlayer.Id = info.ObjectId; MyPlayer.PosInfo = info.PosInfo; MyPlayer.Stat.MergeFrom(info.StatInfo); MyPlayer.SynkPos(); } else { go = Managers.Resource.Instantiate("Creatures/Player"); go.name = info.Name; _objects.Add(info.ObjectId, go); PlayerController pc = go.GetComponent <PlayerController>(); pc.Id = info.ObjectId; pc.PosInfo = info.PosInfo; pc.Stat.MergeFrom(info.StatInfo); pc.SynkPos(); } } else if (type == GameObjectType.Monster) { // 몬스터 ADD GameObject go; go = Managers.Resource.Instantiate("Creatures/Monster"); go.name = info.Name; _objects.Add(info.ObjectId, go); MonsterController mc = go.GetComponent <MonsterController>(); mc.Id = info.ObjectId; mc.PosInfo = info.PosInfo; mc.Stat = info.StatInfo; mc.SynkPos(); } else if (type == GameObjectType.Projectile) { // 투사체 ADD GameObject go; go = Managers.Resource.Instantiate("Creatures/Arrow"); go.name = info.Name; _objects.Add(info.ObjectId, go); ArrowController ac = go.GetComponent <ArrowController>(); ac.PosInfo = info.PosInfo; ac.Stat = info.StatInfo; ac.CellPos = new Vector3Int(info.PosInfo.PosX, info.PosInfo.PosY, 0); ac.SynkPos(); } }
public void RefreshUI() { if (_init == false) { return; } // 우선은 다 가린다 Get <Image>((int)Images.Slot_Helmet).enabled = false; Get <Image>((int)Images.Slot_Armor).enabled = false; Get <Image>((int)Images.Slot_Boots).enabled = false; Get <Image>((int)Images.Slot_Shield).enabled = false; Get <Image>((int)Images.Slot_Weapon).enabled = false; // 채우기 foreach (Item item in Managers.Inven.Items.Values) { if (item.Equipped == false) { continue; } ItemData itemData = null; Managers.Data.ItemDict.TryGetValue(item.TemplateId, out itemData); Sprite icon = Managers.Resource.Load <Sprite>(itemData.iconPath); if (item.ItemType == ItemType.Weapon) { Get <Image>((int)Images.Slot_Weapon).enabled = true; Get <Image>((int)Images.Slot_Weapon).sprite = icon; } else if (item.ItemType == ItemType.Armor) { Armor armor = (Armor)item; switch (armor.ArmorType) { case ArmorType.Helmet: Get <Image>((int)Images.Slot_Helmet).enabled = true; Get <Image>((int)Images.Slot_Helmet).sprite = icon; break; case ArmorType.Armor: Get <Image>((int)Images.Slot_Armor).enabled = true; Get <Image>((int)Images.Slot_Armor).sprite = icon; break; case ArmorType.Boots: Get <Image>((int)Images.Slot_Boots).enabled = true; Get <Image>((int)Images.Slot_Boots).sprite = icon; break; } } } // Text MyPlayerController player = Managers.Obj.MyPlayer; player.RefreshAdditionalStat(); Get <Text>((int)Texts.NameText).text = player.name; int totalDamage = player.Stat.Attack + player.WeaponDamage; Get <Text>((int)Texts.AttackValueText).text = $"{player.Stat.Attack + player.WeaponDamage}"; Get <Text>((int)Texts.DefenceValueText).text = $"{player.ArmorDefence}"; }
private bool ceasefire = false; // Не стрелять при нажатии кнопок void Awake() { playerCtrl = transform.root.GetComponent <MyPlayerController>(); }
public void Add(ObjectInfo info, bool myPlayer = false) { if (MyPlayer != null && MyPlayer.id == info.ObjectId) { return; } if (_objects.ContainsKey(info.ObjectId)) { return; } GameObjectType objectType = GetObjectTypeById(info.ObjectId); if (objectType == GameObjectType.Player) { if (myPlayer) { GameObject go = Managers.Resource.Instantiate("Creature/MyPlayer"); go.name = info.Name; _objects.Add(info.ObjectId, go); MyPlayer = go.GetComponent <MyPlayerController>(); MyPlayer.id = info.ObjectId; MyPlayer.PosInfo = info.PosInfo; MyPlayer.Stat.MergeFrom(info.StatInfo); MyPlayer.SyncPos(); } else { GameObject go = Managers.Resource.Instantiate("Creature/Player"); go.name = info.Name; _objects.Add(info.ObjectId, go); PlayerController pc = go.GetComponent <PlayerController>(); pc.id = info.ObjectId; pc.PosInfo = info.PosInfo; pc.Stat.MergeFrom(info.StatInfo); pc.SyncPos(); } } else if (objectType == GameObjectType.Monster) { GameObject go = Managers.Resource.Instantiate("Creature/Monster"); go.name = info.Name; _objects.Add(info.ObjectId, go); MonsterController mc = go.GetComponent <MonsterController>(); mc.id = info.ObjectId; mc.PosInfo = info.PosInfo; mc.Stat = info.StatInfo; mc.SyncPos(); } else if (objectType == GameObjectType.Projectile) { GameObject go = Managers.Resource.Instantiate("Creature/Arrow"); go.name = "Arrow"; _objects.Add(info.ObjectId, go); ArrowController ac = go.GetComponent <ArrowController>(); ac.PosInfo = info.PosInfo; ac.Stat = info.StatInfo; ac.SyncPos(); } }
public void Add(ObjectInfo info, bool myPlayer = false) { // 이제 add 전에 타입 구하고 그 타입별로 다르게 add 해야함 GameObjectType objectType = GetObjectTypeById(info.ObjectId); if (objectType == GameObjectType.Player) { if (myPlayer) { GameObject go = Managers.Resource.Instantiate("Creature/MyPlayer"); go.name = info.Name; _objects.Add(info.ObjectId, go); MyPlayer = go.GetComponent <MyPlayerController>(); MyPlayer.Id = info.ObjectId; // 이렇게 position에 대한 클래스 하나가 있으면 코드 한줄에 모든 pos 관련 정보를 넣어줄수있다. MyPlayer.PosInfo = info.PosInfo; MyPlayer.Stat = info.StatInfo; MyPlayer.SyncPos(); // 스르륵 이동 없이 즉시 좌표이동을 반영 } else { // 내가 조작하는 플레이어가 아닌 경우 GameObject go = Managers.Resource.Instantiate("Creature/Player"); go.name = info.Name; _objects.Add(info.ObjectId, go); PlayerController pc = go.GetComponent <PlayerController>(); pc.Id = info.ObjectId; pc.PosInfo = info.PosInfo; pc.Stat = info.StatInfo; pc.SyncPos(); } } else if (objectType == GameObjectType.Monster) { // 몬스터 생성 GameObject go = Managers.Resource.Instantiate("Creature/Monster"); go.name = info.Name; _objects.Add(info.ObjectId, go); MonsterController mc = go.GetComponent <MonsterController>(); mc.Id = info.ObjectId; mc.PosInfo = info.PosInfo; mc.Stat = info.StatInfo; mc.SyncPos(); } else if (objectType == GameObjectType.Projectile) { // 이건 여러가지 종류가 있을텐데 // 일단 화살이라 치자 GameObject go = Managers.Resource.Instantiate("Creature/Arrow"); go.name = "Arrow"; _objects.Add(info.ObjectId, go); ArrowController ac = go.GetComponent <ArrowController>(); ac.PosInfo = info.PosInfo; ac.Stat = info.StatInfo; ac.SyncPos(); // 이건 좀 햇갈리네 } }