示例#1
0
    // Update is called once per frame
    void Update()
    {
        if (isOpen)
        {
            return;
        }

        UIController.ChangeChoice(MenuItems, choiceElement);

        if (MyInput.isButtonDown())
        {
            choiceElement -= (int)MyInput.direction().y;

            if (choiceElement < 0)
            {
                choiceElement = 0;
            }
            if (choiceElement >= MenuItems.Length)
            {
                choiceElement = MenuItems.Length - 1;
            }
        }

        if (Input.GetKeyDown(KeyCode.Return) && ItemWindows[choiceElement] != null)
        {
            ItemWindows[choiceElement].SetActive(true);

            isOpen = true;
        }

        if (Input.GetKeyDown(KeyCode.Backspace))
        {
            this.gameObject.SetActive(false);
        }
    }
示例#2
0
    // Update is called once per frame
    void Update()
    {
        if (isOpen)
        {
            return;
        }

        UIController.ChangeChoice(objList, choiceElement);

        if (MyInput.isButtonDown())
        {
            choiceElement -= (int)MyInput.direction().y;

            if (choiceElement < 0)
            {
                choiceElement = 0;
            }
            if (choiceElement >= objList.Length)
            {
                choiceElement = objList.Length - 1;
            }
        }

        if (Input.GetKeyDown(KeyCode.Return))
        {
            StatusWindow.SetActive(true);
            status.Param = playerList[choiceElement];

            isOpen = true;
        }

        if (Input.GetKeyDown(KeyCode.Backspace))
        {
            menu.IsOpen = false;

            this.gameObject.SetActive(false);
        }
    }