private float GetPlayerGridDistance(MyCubeGrid grid) { if (MySession.Static.ControlledEntity != null && MySession.Static.ControlledEntity.Entity != null) { return((float)Vector3D.Distance(MySession.Static.ControlledEntity.Entity.PositionComp.GetPosition(), grid.GetBaseEntity().PositionComp.GetPosition())); } return(float.MaxValue); }
private float GetPlayerGridDistance(MyCubeGrid grid) { return((float)Vector3D.Distance(MySession.ControlledEntity.Entity.PositionComp.GetPosition(), grid.GetBaseEntity().PositionComp.GetPosition())); }