protected override void SetCreatureStats()
        {
            Speed = 320;
            StsInterface.Speed = 320;
            MvtInterface.SetBaseSpeed(Speed);

            // Normal siege weapons will tank 5 cannon hits (4500, cannons hit for 1000)
            // Rams will tank 300 cannon hits (60000, cannons hit for 200)
            switch (Keep.Tier)
            {
            case 2:
                StsInterface.SetBaseStat(Stats.Wounds, _type == SiegeType.RAM ? (ushort)3500 : (ushort)500);
                break;

            case 3:
                StsInterface.SetBaseStat(Stats.Wounds, _type == SiegeType.RAM ? (ushort)4600 : (ushort)700);
                break;

            case 4:
                StsInterface.SetBaseStat(Stats.Wounds, _type == SiegeType.RAM ? (ushort)6000 : (ushort)900);
                break;
            }

            StsInterface.ApplyStats();
        }
示例#2
0
        protected override void SetCreatureStats()
        {
            Speed = 320;
            StsInterface.Speed = 320;
            MvtInterface.SetBaseSpeed(Speed);

            // Normal siege weapons will tank 5 cannon hits (4500, cannons hit for 1000)
            // Rams will tank 300 cannon hits (60000, cannons hit for 200)
            StsInterface.SetBaseStat(Stats.Wounds, _type == SiegeType.RAM ? (ushort)6000 : (ushort)900);
            StsInterface.ApplyStats();
        }
示例#3
0
        public override void OnLoad()
        {
            InteractType = Spawn.Proto.InteractType;

            SetFaction(Spawn.Faction != 0 ? Spawn.Faction : Spawn.Proto.Faction);

            ItmInterface.Load(CreatureService.GetCreatureItems(Spawn.Entry));
            if (Spawn.Proto.MinLevel > Spawn.Proto.MaxLevel)
            {
                Spawn.Proto.MinLevel = Spawn.Proto.MaxLevel;
            }

            if (Spawn.Proto.MaxLevel <= Spawn.Proto.MinLevel)
            {
                Spawn.Proto.MaxLevel = Spawn.Proto.MinLevel;
            }

            if (Spawn.Proto.MaxLevel == 0)
            {
                Spawn.Proto.MaxLevel = 1;
            }
            if (Spawn.Proto.MinLevel == 0)
            {
                Spawn.Proto.MinLevel = 1;
            }

            if (Spawn.Level != 0)
            {
                if (Spawn.Level > 2)
                {
                    Level = (byte)StaticRandom.Instance.Next(Spawn.Level - 1, Spawn.Level + 1);
                }
                else
                {
                    Level = (byte)StaticRandom.Instance.Next(Spawn.Level, Spawn.Level + 1);
                }
            }
            else
            {
                Level = (byte)StaticRandom.Instance.Next(Spawn.Proto.MinLevel, Spawn.Proto.MaxLevel + 1);
            }

            SetCreatureStats();

            Health = TotalHealth;

            X = Zone.CalculPin((uint)Spawn.WorldX, true);
            Y = Zone.CalculPin((uint)Spawn.WorldY, false);
            Z = (ushort)Spawn.WorldZ;

            // TODO : Bad Height Formula

            /*int HeightMap = HeightMapMgr.GetHeight(Zone.ZoneId, X, Y);
             * if (Z < HeightMap)
             * {
             *  Log.Error("Creature", "["+Spawn.Entry+"] Invalid Height : Min=" + HeightMap + ",Z=" + Z);
             *  return;
             * }*/

            Heading         = (ushort)Spawn.WorldO;
            WorldPosition.X = Spawn.WorldX;
            WorldPosition.Y = Spawn.WorldY;
            WorldPosition.Z = Spawn.WorldZ;

            SetOffset((ushort)(Spawn.WorldX >> 12), (ushort)(Spawn.WorldY >> 12));
            ScrInterface.AddScript(Spawn.Proto.ScriptName);

            SaveSpawnData();
            LoadInterfaces();

            AiInterface.SetBrain(new DummyBrain(this));

            States.Add(0x12);
            States.Add((byte)CreatureState.UnkOmnipresent);

            Speed = 350;
            StsInterface.Speed = 350;
            MvtInterface.SetBaseSpeed(Speed);
            MvtInterface.FollowReacquisitionInterval = 100;

            IsActive = true;
        }