protected override void SetCreatureStats() { Speed = 320; StsInterface.Speed = 320; MvtInterface.SetBaseSpeed(Speed); // Normal siege weapons will tank 5 cannon hits (4500, cannons hit for 1000) // Rams will tank 300 cannon hits (60000, cannons hit for 200) switch (Keep.Tier) { case 2: StsInterface.SetBaseStat(Stats.Wounds, _type == SiegeType.RAM ? (ushort)3500 : (ushort)500); break; case 3: StsInterface.SetBaseStat(Stats.Wounds, _type == SiegeType.RAM ? (ushort)4600 : (ushort)700); break; case 4: StsInterface.SetBaseStat(Stats.Wounds, _type == SiegeType.RAM ? (ushort)6000 : (ushort)900); break; } StsInterface.ApplyStats(); }
protected override void SetCreatureStats() { Speed = 320; StsInterface.Speed = 320; MvtInterface.SetBaseSpeed(Speed); // Normal siege weapons will tank 5 cannon hits (4500, cannons hit for 1000) // Rams will tank 300 cannon hits (60000, cannons hit for 200) StsInterface.SetBaseStat(Stats.Wounds, _type == SiegeType.RAM ? (ushort)6000 : (ushort)900); StsInterface.ApplyStats(); }
public override void OnLoad() { InteractType = Spawn.Proto.InteractType; SetFaction(Spawn.Faction != 0 ? Spawn.Faction : Spawn.Proto.Faction); ItmInterface.Load(CreatureService.GetCreatureItems(Spawn.Entry)); if (Spawn.Proto.MinLevel > Spawn.Proto.MaxLevel) { Spawn.Proto.MinLevel = Spawn.Proto.MaxLevel; } if (Spawn.Proto.MaxLevel <= Spawn.Proto.MinLevel) { Spawn.Proto.MaxLevel = Spawn.Proto.MinLevel; } if (Spawn.Proto.MaxLevel == 0) { Spawn.Proto.MaxLevel = 1; } if (Spawn.Proto.MinLevel == 0) { Spawn.Proto.MinLevel = 1; } if (Spawn.Level != 0) { if (Spawn.Level > 2) { Level = (byte)StaticRandom.Instance.Next(Spawn.Level - 1, Spawn.Level + 1); } else { Level = (byte)StaticRandom.Instance.Next(Spawn.Level, Spawn.Level + 1); } } else { Level = (byte)StaticRandom.Instance.Next(Spawn.Proto.MinLevel, Spawn.Proto.MaxLevel + 1); } SetCreatureStats(); Health = TotalHealth; X = Zone.CalculPin((uint)Spawn.WorldX, true); Y = Zone.CalculPin((uint)Spawn.WorldY, false); Z = (ushort)Spawn.WorldZ; // TODO : Bad Height Formula /*int HeightMap = HeightMapMgr.GetHeight(Zone.ZoneId, X, Y); * if (Z < HeightMap) * { * Log.Error("Creature", "["+Spawn.Entry+"] Invalid Height : Min=" + HeightMap + ",Z=" + Z); * return; * }*/ Heading = (ushort)Spawn.WorldO; WorldPosition.X = Spawn.WorldX; WorldPosition.Y = Spawn.WorldY; WorldPosition.Z = Spawn.WorldZ; SetOffset((ushort)(Spawn.WorldX >> 12), (ushort)(Spawn.WorldY >> 12)); ScrInterface.AddScript(Spawn.Proto.ScriptName); SaveSpawnData(); LoadInterfaces(); AiInterface.SetBrain(new DummyBrain(this)); States.Add(0x12); States.Add((byte)CreatureState.UnkOmnipresent); Speed = 350; StsInterface.Speed = 350; MvtInterface.SetBaseSpeed(Speed); MvtInterface.FollowReacquisitionInterval = 100; IsActive = true; }