// Start is called before the first frame update void Start() { player_current_health = player_max_health; player_sprite = GetComponent <SpriteRenderer>(); SFX_MAN = FindObjectOfType <SFX_manager>(); Music_man = FindObjectOfType <Music_manager>(); }
// Start is called before the first frame update void Start() { Music_man = FindObjectOfType <Music_manager>(); if (switch_on_start) { Music_man.Switch_Track(new_track); gameObject.SetActive(false); } }