public void EnemyDeath() { enemies -= 1; if (enemies <= 0) { MusicMaster.FadeIn(chill, fight, .5f); } }
private void OnTriggerEnter2D(Collider2D collision) { if (collision.CompareTag("Player")) { MusicMaster.FadeIn(gm.fight, gm.chill, .25f); sm.Spawn(spawnArea, _maxEnemyCount); gm.AddEnemy(_maxEnemyCount); Destroy(gameObject); } }