Esempio n. 1
0
 public void EnemyDeath()
 {
     enemies -= 1;
     if (enemies <= 0)
     {
         MusicMaster.FadeIn(chill, fight, .5f);
     }
 }
Esempio n. 2
0
 private void OnTriggerEnter2D(Collider2D collision)
 {
     if (collision.CompareTag("Player"))
     {
         MusicMaster.FadeIn(gm.fight, gm.chill, .25f);
         sm.Spawn(spawnArea, _maxEnemyCount);
         gm.AddEnemy(_maxEnemyCount);
         Destroy(gameObject);
     }
 }