void Start()
 {
     currentStage          = 1;
     stg2ButtonActivations = 0;
     nextTrapSetTimer      = Time.time + trapCooldown - 1f;
     playerTransform       = GameObject.FindGameObjectWithTag("Player").transform;
     musicManager          = FindObjectOfType <MusicManagerScript>();
     musicManager.StartStage1Music();
 }