void Start() { callOwl = FindObjectOfType <ScoreTracker>(); callCollectSound = FindObjectOfType <OwlCollection>(); owlAdvance = FindObjectOfType <MusicAdvance>(); if (owlTrummor) { target = GameObject.Find("Panda").GetComponent <Transform>(); } if (owlGitarr) { target = GameObject.Find("Owl(Trum)").GetComponent <Transform>(); } if (owlPiano) { target = GameObject.Find("Owl(Gitarr)").GetComponent <Transform>(); } if (owlBas) { target = GameObject.Find("Panda").GetComponent <Transform>(); } if (owlBanjo) { target = GameObject.Find("Owl(Bas)").GetComponent <Transform>(); } if (owlTrumpet) { target = GameObject.Find("Owl(Banjo)").GetComponent <Transform>(); } if (owlOrgel) { target = GameObject.Find("Owl(Piano)").GetComponent <Transform>(); } }
// Use this for initialization void Start() { musicAdvance = GameObject.Find("SoundHandler").GetComponent <MusicAdvance>(); charMovement = GameObject.FindGameObjectWithTag("Player").GetComponent <CharacterMovement>(); }