Beispiel #1
0
 void Start()
 {
     callOwl          = FindObjectOfType <ScoreTracker>();
     callCollectSound = FindObjectOfType <OwlCollection>();
     owlAdvance       = FindObjectOfType <MusicAdvance>();
     if (owlTrummor)
     {
         target = GameObject.Find("Panda").GetComponent <Transform>();
     }
     if (owlGitarr)
     {
         target = GameObject.Find("Owl(Trum)").GetComponent <Transform>();
     }
     if (owlPiano)
     {
         target = GameObject.Find("Owl(Gitarr)").GetComponent <Transform>();
     }
     if (owlBas)
     {
         target = GameObject.Find("Panda").GetComponent <Transform>();
     }
     if (owlBanjo)
     {
         target = GameObject.Find("Owl(Bas)").GetComponent <Transform>();
     }
     if (owlTrumpet)
     {
         target = GameObject.Find("Owl(Banjo)").GetComponent <Transform>();
     }
     if (owlOrgel)
     {
         target = GameObject.Find("Owl(Piano)").GetComponent <Transform>();
     }
 }
Beispiel #2
0
 // Use this for initialization
 void Start()
 {
     musicAdvance = GameObject.Find("SoundHandler").GetComponent <MusicAdvance>();
     charMovement = GameObject.FindGameObjectWithTag("Player").GetComponent <CharacterMovement>();
 }