public override void _Ready() { audioStreamPlayer = GetNode <AudioStreamPlayer>("AudioStreamPlayer"); // audioStreamPlayer.Playing = true; mushrum = GetNode <Mushrum>("Mushrum"); mushrum.Position = new Vector2(); }
// Called when the node enters the scene tree for the first time. public override void _Ready() { mouseArea = GetNode <MouseArea>("MouseArea"); tilePlacer = GetParent <Level>().GetNode <Mushrum>("Mushrum"); }