コード例 #1
0
    public override void _Ready()
    {
        audioStreamPlayer = GetNode <AudioStreamPlayer>("AudioStreamPlayer");
        // audioStreamPlayer.Playing = true;

        mushrum          = GetNode <Mushrum>("Mushrum");
        mushrum.Position = new Vector2();
    }
コード例 #2
0
ファイル: StructureTiles.cs プロジェクト: Holomanga/AFungus
 // Called when the node enters the scene tree for the first time.
 public override void _Ready()
 {
     mouseArea  = GetNode <MouseArea>("MouseArea");
     tilePlacer = GetParent <Level>().GetNode <Mushrum>("Mushrum");
 }