private void HandleDisplaySign()
    {
        if (Time.time - eatStartTime > eatCooldown)
        {
            eatStartTime    = Time.time;
            closestMushroom = null;
            float minDist = 1000;

            GameObject[] mushrooms = GameObject.FindGameObjectsWithTag("Mushroom");
            foreach (var mushroom in mushrooms)
            {
                float    distance          = (mushroom.transform.position - transform.position + eatOffset).magnitude;
                Mushroom mushroomComponent = mushroom.GetComponent <Mushroom>();
                if (mushroomComponent && mushroomComponent.isConsumable() && distance < eatRadius)
                {
                    if (distance < minDist)
                    {
                        closestMushroom = mushroom;
                        minDist         = distance;
                    }
                }
            }
        }

        eatSign.SetActive(false);
        if (closestMushroom)
        {
            eatSign.transform.position = closestMushroom.transform.position;
            eatSign.SetActive(true);
        }
    }