private void OnDeSelect(ListViewItem item) { MultiplayerSelectLobbyMenuItem multiplayerSelectLobbyMenuItem = item as MultiplayerSelectLobbyMenuItem; if (selectedMenuItem != null) { selectedMenuItem.SetActive(active: false); } if (lobbySelectMenuOptions != null && selectedMenuItem != null) { showJoinText = selectedMenuItem.IsActive(); } else { showJoinText = false; } }
private void OnSelect(ListViewItem item) { MultiplayerSelectLobbyMenuItem multiplayerSelectLobbyMenuItem = selectedMenuItem = (item as MultiplayerSelectLobbyMenuItem); selectedMenuItem.SetActive(active: true); if (lobbySelectMenuOptions != null && selectedMenuItem != null) { showJoinText = selectedMenuItem.IsActive(); } else { showJoinText = false; } if (!levelInformationBox.gameObject.activeSelf) { LevelInformationBoxEnabled(enabled: true); } if (previousSelected != item) { levelInformationBox.UpdateDisplay(selectedMenuItem.boundData); previousSelected = item; } }